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make sure you dont have any other axe weapons or
insured items that are in the pushlist in your backpack.
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is there something that removes items from toolhouse that arent on the list made? Cuz i keep getting corkscrews in my pack and look in toolhouse and they are not in there anymore, so i added the corkscrew back into toolhouse manually and took out some shovels, and used this macro and it removed the corkscrews and added the shovels
its a wonder it didnt kick out prospector axe or wax crafting tool, i will get the graphic codes for you and post them here. I noticed i have what i thought was prospector axe but when out of toolhouse, it shows name as prospector tool but in toolhouse, it is in prospector axe slot. Are there both items or the game mixed them up.
The new codes that aren't in are here:
prospector tool--- 0xf44 -- goes in the prospector axe slot on toolhouse
sturdy pen------- 0xfb8
corkscrew ---------0x1029
colored scissors -don't know code
engraver ----------0xfbf --you added it already, somehow the toolhouse knows the difference since it is same code as scribe pen
the names are like that on alot of the items, they are named different on the toolhouse as what the actual item is. i noticed that between exex and the toolhouse also, when you remove the carpentry tool from exex its a hammer, when you remove it from toolhouse its a saw. as far as the name it doesnt really matter as long as the graphic id is right and or the colors are specified if need be.
updated to v0.4u. i didnt add the scissors or the wax crafting tool. those would be in conflict with a normal dagger and a normal scissors. ill havto right an add on to the end that checks for the specific color of those items. anyone know what color the scissors are? hopefully they arent all different colors, lol.