I like the idea of gold sinking, but first we should increase the way gold is not easily gotten... so the new things that come of all this talk, are of some value after a week... Area's are already clogged as it is through out the day due to weapon smiths leveling on the fly and afk.. most of the time, remember.
I believe the rich already have it made, and probably need some new motivation to focus on when playing Uo these days, but granting them more power because they are rich is a bad idea... DO I envy them, nay, however they got rich or powerful. I'm bored and tired of finding new things brought into the UO EX gaming universe only to find out it belongs to the top echelon of rich folks on the server... whether through trade, ed purchase, or gold hording/ New content, should be first and for most for the Players, not just those who donate or tame/gold horde, or whatever they did to get rich.
Gold sink? Gold sinks are simple... think of things people want and don't have; that don't break the current system, and whalla you have a gold-sink everyone will throw there gold into for you.
*Basements! --- Not lowered houses, but a house granted a basement, because I for one know I can't lower my apartment any further, but there is this space below it, and it's mine.... my own.... my precious... (snaps back to normal) What!?!
*Enhancement system revamp --- I'm tired of only increasing the durability on my looted items, in addition, why would I destroy something I'm trying to add an enhancement to..? Research into how to enhance something alone would insure i didn't fail. Research + better weapon or armor enhancements (not durability increases) = Gold sink... WIN!
*Skill Increases --- everyone loves killing Balrons for there tasty gold... but what do you do with the essences that drop if you already used 100 to get to 130 skill. My thought is to add to the total max... something like 150 max in All skills, that matter any ways. Right now Balrons and like creatures drop only combat related essences... but I think all skills should be allowed to increased further. 100 essences got you to 130 in something from 120. But what if it took us another 100 of the same essence to get a 0.01 increase. We would collect them of course and it would be fun. Add special GM made materials to the mix of what is needed to make said increase beyond 130 and instant Gold Sink with a good purpose.
*Wand of Essence Draining --- This wand drains old magical items of their magic allowing the owner/wielder to craft new ones. The system could be based on the weapon leveling system, but a new one could be made for armor and actual wands!!! The wand gains levels and you spend points on what you wish to have a better chance to increase when enhancing weapons and armors. As an added bonus, residue from items that have hit or hit area effects can be stored in a new kind of wand. These new wands could be made out of a combination of leather and metal or wood. This idea could make magic users viable... heck if done right it could make some one able to fight a balron there first day

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(If you want more info on the wand idea PM me in game)
That's all I have to say, for now, on gold sinks...
-- Want to skip the gold sink??? make platinum coins... now gold is second best... winks... *Laughs* --
Criticism is good because it improves upon what came before, and solidifies the strongest of foundations.