
Same with pets. No bonded, or ointed pets, only fresh tames or bought pets allowed. No ethereal mounts. Packies will be a must (no bags of holding). ointments found during quest will be mixed with regents and administered to MVP (most valuable pet) I assume a few tamers with bears, wolves, nightmear/dragon combos will be needed. Pets will bond after a week of ownership and at that point we can just pretend they didnt die but, just got really hurt I guess.
No key rings for regents, or materials or tool houses for tools. Supply train will need to be on packies/lamas we need to keep alive and restock with looted regs or what we can buy, from vendors we find in towns. I will bring a mobile forge and anvil for repairs hopefully we don’t lose them.
We may craft weapons and gear once in felc but, only with resources we gather/loot. If the group finds some gargoyle pickaxes in sanctuary we can try and use them to get plat ingots and tools to use ect.
We may sell leather/ingots to NPCs or other players (but ONLY at a fair market price, tank or papa, can’t sell us 500 runic hammers for 5000 gold or anything like that)
Clearly this is integrity based as we can’t verify we don’t have hidden gear on but, if anyone does come to play I hope you can try and enjoy the quest for what it is and not cheat. I’ll be keeping a “adventure journal” and players can join and leave during sessions as RL allows and just keep there “adventure gear” in a chest or something.
Will probably have a level weapons deed, bless deed, or some other kinda “Prize” for the group if and when we finish a dungeon, kill a peerless or something like that. As the story develops.
All types of players are welcome from crafters, mages, necros, tamers, fighters and everything in between. New players and vets are welcome I’m running the adventure will try and keep it fun. Hopefully it won’t be just me...