The original work by BlaZe Budd to make the script Excelsior compatible was already here (see: viewtopic.php?f=25&t=2474&p=15429&hilit ... ing#p15429), so I did what I do, and cobbled together a version that has menu optimization and works here. Had to use a little code from Blade Slinger to get the logs turned into boards, and I made a few tweaks to make the resulting monstrosity all work together.
As far as my testing has shown, this is fully functional and ready for use.
Code: Select all
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; Script Name: CyberPope's LumberJacking Radar
; Author: CyberPope
; Modder/menufixer: Orngrimm
; +Minor revisions by Samson
; +Changes:
; R1 - Took optimized menu version by Orngrimm and added revisions by BlaZe Budd and Ilsanor for Excelsior Shard optimization
; R2 - Fixed keys not accepting logs buy chopping them to boards first - modified code from Blade Slinger's EasyUO Auto Lumberjacking script for this
; R3 - Minor tweaks to make my cobbled fizes work together
; +Minor revisions by BlaZe Budd
; R1 - Custom Wood support, removed unchoppable tree (o'hii)
; +Minor revison by Ilsanor:
; R1 - added key support (Blaze's routine); Version: 1.0t
; Client Tested with: 5.0.1j
; EUO version tested with: 1.5 build 69
; Shard OSI / FS: OSI & Most Freeshards
; Revision Date: 9/11/06
; Public Release: 3/14/06
; Global Variables Used:
; *LJSetup
; *LJColor_SHARDNAME_GridArea_Facet#
; *LJLoc_SHARDNAME , Index#
; *LJDBW_SHARDNAME , Facet#
; *CPLR_Export
; *CPLR_Import
; *CPLR_Drop
; *CPLR_Stats_SHARDNAME
; *CPLR_WOODS_SHARDNAME
; *CPLR_Axes_SHARDNAME (only used if changed from Default)
; *CPLR_Tiles_SHARDNAME (only used if changed from Default)
; Purpose: To select by tile where you want to Chop,
; record wood types for LJ locations, and to write
; UOAutoMap .map files
; Copyright: 2006/3/14 CyberPope
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