[EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

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Samson
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[EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

Post by Samson »

Well, I couldn't get the LJ radar to work, so I started looking for a fix. Turns out Orngrimm wrote a fix for the menu glitches just a couple of years ago, a significant overhaul of the script as it pertains to fixing the menu functionality. (You can find this on the EasyUO forums here: http://www.easyuo.com/forum/viewtopic.p ... 53#p437553, but it is not optimized to work here on Excelsior - you will need to login to view this).

The original work by BlaZe Budd to make the script Excelsior compatible was already here (see: viewtopic.php?f=25&t=2474&p=15429&hilit ... ing#p15429), so I did what I do, and cobbled together a version that has menu optimization and works here. Had to use a little code from Blade Slinger to get the logs turned into boards, and I made a few tweaks to make the resulting monstrosity all work together.

As far as my testing has shown, this is fully functional and ready for use.

Code: Select all

;==================================
; Script Name: CyberPope's LumberJacking Radar
; Author: CyberPope
; Modder/menufixer: Orngrimm
; +Minor revisions by Samson
; +Changes:
;    R1 - Took optimized menu version by Orngrimm and added revisions by BlaZe Budd and Ilsanor for Excelsior Shard optimization
;    R2 - Fixed keys not accepting logs buy chopping them to boards first - modified code from Blade Slinger's EasyUO Auto Lumberjacking script for this
;    R3 - Minor tweaks to make my cobbled fizes work together
; +Minor revisions by BlaZe Budd
;    R1 - Custom Wood support, removed unchoppable tree (o'hii)
; +Minor revison by Ilsanor:
;    R1 - added key support (Blaze's routine); Version: 1.0t
; Client Tested with: 5.0.1j
; EUO version tested with: 1.5 build 69
; Shard OSI / FS:  OSI & Most Freeshards
; Revision Date: 9/11/06
; Public Release: 3/14/06
; Global Variables Used:
; *LJSetup
; *LJColor_SHARDNAME_GridArea_Facet#
; *LJLoc_SHARDNAME , Index#
; *LJDBW_SHARDNAME , Facet#
; *CPLR_Export
; *CPLR_Import
; *CPLR_Drop
; *CPLR_Stats_SHARDNAME
; *CPLR_WOODS_SHARDNAME
; *CPLR_Axes_SHARDNAME  (only used if changed from Default)
; *CPLR_Tiles_SHARDNAME  (only used if changed from Default)
; Purpose: To select by tile where you want to Chop,
; record wood types for LJ locations, and to write
; UOAutoMap .map files
; Copyright: 2006/3/14 CyberPope
;==================================
Attachments
Cyberpopes LJ Radar 1.0t F2 with keys.zip
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Geriatric
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Re: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

Post by Geriatric »

exactly what does this macro do ? just wander around and chop trees
convert them into boards and add to keys ?
Samson
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Re: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

Post by Samson »

From the link to BlaZe's post:

CP's Lumberjacking Radar is very similar to his Mining one; it scans nearby tiles for chop-able trees and displays them on a, well, radar. Click on one of the question marks and it will chop the spot dry (or until you're too full, axe breaks, etc.). It has a few additional features that the Mining Radar doesn't, like a Statistics page which shows how much wood you've chopped in your career, separated by facet and wood type.
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Geriatric
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Posts: 237
Joined: Thu Dec 08, 2022 4:51 am

Re: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

Post by Geriatric »

i cant seem to get this macro to work
i get this window pop up with a grid but nothing happens after that
Samson
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Re: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

Post by Samson »

I would be interested to hear if it is working for anyone else. Maybe I posted it prematurely? It works fine for me. The grid pops up, you walk next to a tree, the grid resets, and you click the tile in the grid with the question mark, or if it is a tree you have already recorded, the tile that tells you what resource the tree has. It chops at the tree until empty, chops the logs into boards, and stashed the boards on your keys. Then you walk to another tree and repeat the process.

I do use an older version of EasyUO (1.5.1.324, some of my other scripts weren't working with the newest version). Otherwise, I hope others are finding more success. I've been working on a similar update to the mining radar, and wouldn't want to post it if it doesn't work for others.
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