the thing with pet's speed is, that it's calculated on the bases of currentHits/TotalHits - so once your pet has only 1 hit point left, it's about 1/2 or 1/3 as fast as when at full health - when it's dead it's about like this as well.
Would be nice to have pets run faster, but the problem with live pets is, their attack and walking speed is kind of defined in one variable, so if they were to walk twice as fast, they would also kick and cast spells at double speed. And animals are already very powerful, with the breeding and the easy-to-GM-taming ... so i would leave this setback in.
+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Is this still in effect where a pets movement speed is in direct correlation to the pets attack speed and how does this affect human bios that use weapons (ie slow weapon versus fast weapon) and does putting a bio on a mount change the bios movement speed thus changing its attack speed? Also what is the variable mentioned that determines a pets movement/attack speed?
Yea, it's regulated with 1 variable, However the pet has a few command blocks, like
DoOrderNone();
DoOrderCome();
DoOrderFriend();
DoOrderGuard();
DoOrderAttack();
AND
public virtual bool DoOrderFollow()
in this block it could be adjusted if pet is not in warmode & if in warmode goes back to default. So really there are ways around it. I put a script forward but I don't think he has chosen to look at it .