Average Selling Price?

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Tribecca
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Average Selling Price?

Post by Tribecca »

What's an average selling price for this?
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Muolke
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Re: Average Selling Price?

Post by Muolke »

It’s 0.

Actually, whatever you can sell the ingots for from smelting it.
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Johnny Warren
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Re: Average Selling Price?

Post by Johnny Warren »

Muolke is correct, it has small numbers and bad hits. For Yx38 type weps U really want to be at least 4x hits, preferably 5x and they need to be good ones (or it must have HML and a spell at least. For Yx46/58 you can get away with slightly inferior hits due to extra stats. Yx38 is rarely going to be good enough to sell.

You could alternatively get a few tokens by putting it in your trash for tokens bag.
JOHNNY WARREN!
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Nick
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Re: Average Selling Price?

Post by Nick »

Id say its value is only as a gift to a newbie or for sale to one of our no macro, or players who still enjoy the challenge of killing lizard men and running from dragons with no macro client (old schooling)... so, maybe 10-25k tops but, it would sit on a vendor for a long time until someone bought it on a whim (it should certainly not be leveled). With the macro clients most players run, this item is either sorted to trash, recycled, or just not picked up.

Damage increase is a worthless stat on a weapon (tear 3) to most everyone (other then new players) because it caps out so fast and the Damage increase on a relayer still applies to your dmg output (I have a little over 1000% dmg increase but, it doesn't help because of the dmg increase cape.

Lower attack is usually not something (tear 2 at best) you want on your forever weapon because instant heal with [bandself makes all but one shot level hits fairly illrelivent and just a chance to do dmg back to the target with reflect physical dmg; meaning you want to get hit more offten not less. Some ppl do still like lower attack for those times you fight the Big bad boss that can one shot you, so id say its not a irrelevant hit on a weapon just not a tear one. again newer or oldschool by hand players my like lower attack because "oneshot" to me means 650+ dmg to them that means 120 or so...

HLD is always something nice to have (tear 1.5) on weapons as hitting them more often means more dmg so, it is good... ive had some ppl say you don't want it on a WW weapon because "ww auto hits all the other targets in range" but it is still used to hit that first target so... I still like it even there... on a yumi its always a good stat... just not as good as mana leach or hit spells.

Stam leach is nice to have (tear 1.5 maybe even 2) because it is a leach... however, it is the least valuable leach by far because most ppl have a macro that auto casts divine fury if their stam falls below a certain level which auto maxes out your stam bar, so stam leach isn't not that useful to most ppl, however, younger players usually can not afford to fight with the magic spell protection cast (large penalty to physical resistance) which lets them cast divine furry even when being hit. In some event areas, deving fury is disabled so, it still has uses to some.
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