This, in theory, would slow down just how far someone will be willing to donate. (Something many might call "Malicious Donating".) Without taking anything away from players donating for themselves. By forcing 15k less per ED on resale, many looking to make liquid assets will either have to sale at that price on the [exex, or find willing buyers. Which in turn would take a lot longer.
I do not see this as a stretch. Considering many facets of this server have been mitigated in this direction, in order to solve problems. (Doom Gauntlet, and Doom artifacts, just to name a couple of examples.)
This in turn, "could" slow players down at commandeering entire auctions, in spite of others looking to obtain the rare items the auctions offer.
Another idea, would be to make many auction items account bound. (Something I have some what mentioned before.) Yes, resales are favorable, but, lets take a deep breath, and be honest here... Many players gold farm, and get the items first, and raise the price. While keeping the best only for them selves by having the gold to cherry pick. If you want to reduce the server inflation, due to an abundance of gold on the server. Make "Equipable" items, account bound. (Include items like Footprints as well.)
This modification is to help an issue in the way of "Ethics". It's giving more solid guidelines to be adhered to, rather than the person with the "Biggest Wallet", or has the best "Gold Farming Program", gets everything. "Buyer's Remorse" would be the next issue for the super wealthy on this server, with this type of change.
I am sure, that your new frame work that you have been working on, will be an additional way for players to spend there time and in game money. The ideas I have suggested, lay before you. Do with them what you will. I'm going back to hunting..
