Suggestion: Trinsic Raffle

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Muolke
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Suggestion: Trinsic Raffle

Post by Muolke »

I know it's been discussed before but I think it would help add some transparency to have a list of players and how many tickets are purchased on the Trinsic raffles. It could display exactly how the TC vendor stone now displays. That way it shows how many people bought tickets, how many, and what your chance of winning are.

To put it lightly, there's skepticism about the Trinsic raffles among a substantial number of players. Not saying it's true or false but for the sake of transparency it wouldn't hurt to make some changes to squash that sentiment.

Also, can the player submitted raffle also be activated?
Zeratul
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Re: Suggestion: Trinsic Raffle

Post by Zeratul »

I completely agree with adding transparency. Something similar to the town center vendor stone would be great. Somethings just seem odd and I think it’ll benefit everyone.
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Johnny Warren
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Re: Suggestion: Trinsic Raffle

Post by Johnny Warren »

There is the risk that this would scare away some potential ticket buyers. If U have someone who normally drops 1mil on the big items but then they see that many of us are dropping 10mil+ on them they think; no point doing that. Then the stones don't do their job as effectively.

I am super curious as to what happens in terms of ticket purchases.... But I am not for the transparency. Recent auctions have shown massive jumps in the big items, there's too much money at the top end of the server. We need everything that fights inflation working well.
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Muolke
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Re: Suggestion: Trinsic Raffle

Post by Muolke »

qbf wrote:There is the risk that this would scare away some potential ticket buyers. If U have someone who normally drops 1mil on the big items but then they see that many of us are dropping 10mil+ on them they think; no point doing that. Then the stones don't do their job as effectively.

I am super curious as to what happens in terms of ticket purchases.... But I am not for the transparency. Recent auctions have shown massive jumps in the big items, there's too much money at the top end of the server. We need everything that fights inflation working well.
Having more auctions would surely take care of the "too much money at the top" issue.
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Re: Suggestion: Trinsic Raffle

Post by Silent »

The only important thing that players should know is the mechanics. Knowing how much it was purchased is not viable in this case.

You can not compare the trinsic raffle to the TC vendors. In TC knowing the odds will not change the struggle to get that good vendor spot. In here if you see a stone for some random sandals with 5000 tickets bought would you still buy an entry for that lousy item? xD

The real question is:
If Trinsic uses the same 50-50 weighted/random calculation or if it is purely random.
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Muolke
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Re: Suggestion: Trinsic Raffle

Post by Muolke »

Silent wrote:The only important thing that players should know is the mechanics. Knowing how much it was purchased is not viable in this case.

You can not compare the trinsic raffle to the TC vendors. In TC knowing the odds will not change the struggle to get that good vendor spot. In here if you see a stone for some random sandals with 5000 tickets bought would you still buy an entry for that lousy item? xD

The real question is:
If Trinsic uses the same 50-50 weighted/random calculation or if it is purely random.
Using the same logic, the chance of winning the powerball is about 1 in 300 million and yet...everyone still buys tickets.

The problem is that you have 1-2 players constantly winning those Trinsic raffles and that of course causes people to doubt the legitimacy of such raffle. It could be that those players are extremely lucky or that they buy a ton of tickets...but not knowing only causes people to speculate more.
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Re: Suggestion: Trinsic Raffle

Post by Silent »

Not knowing causes individual players to either take further risks or not risking at all. That's the point of money sinking.

Example: (using TC system)
If many players knew that going bellow the 300 tickets would leave them far bellow the e.g. 0.05% change would completely stop them from spending those 10000 to 3000000 in each stone. Hence, the money sink would not be good.

Moreover, if the players that currently win the raffle knew their odds/tickets they could sink less money than what they currently do.

Point is, the system works perfectly fine. Even knowing the total amount of tickets sold would ruin the purpose.

If you want to find the winning formula keep raising the losing bet :) Perhaps it is profitable to go really close to the item market price in a raffle stone...

Are you buying enough? and what is enough for you? that's the trick 8)
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culichi
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Re: Suggestion: Trinsic Raffle

Post by culichi »

Silent wrote:Not knowing causes individual players to either take further risks or not risking at all. That's the point of money sinking.
[/i]
excellent point
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Muolke
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Re: Suggestion: Trinsic Raffle

Post by Muolke »

Silent wrote:Not knowing causes individual players to either take further risks or not risking at all. That's the point of money sinking.

Example: (using TC system)
If many players knew that going bellow the 300 tickets would leave them far bellow the e.g. 0.05% change would completely stop them from spending those 10000 to 3000000 in each stone. Hence, the money sink would not be good.

Moreover, if the players that currently win the raffle knew their odds/tickets they could sink less money than what they currently do.

Point is, the system works perfectly fine. Even knowing the total amount of tickets sold would ruin the purpose.

If you want to find the winning formula keep raising the losing bet :) Perhaps it is profitable to go really close to the item market price in a raffle stone...

Are you buying enough? and what is enough for you? that's the trick 8)
On the big ticket items it would actually cause the opposite to happen. Players would sink in more gold to be the ones with the best odds. That's whats happened in many cases with the TC vendors. I've seen it over and over (depending on vendor spot) that someone risks a certain amount, then someone else increases, followed by another increase...and then you have millions more tokens in there that you wouldn't otherwise.
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Re: Suggestion: Trinsic Raffle

Post by Silent »

Muolke I believe you should create a feature suggestion post called "the automated auction stone" it is what you are describing.

This is gambling son. Proudly owned and controlled by the pirates casino franchise under the authority of +C xD

Matter of fact, it would be quite interesting to have an auction stone where you could see the biddings until the last 24h and then it becomes "blind bid" that would be the "mother of all money sinks". And it would be a bit similar to want you want Trinsic to become like.
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Muolke
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Re: Suggestion: Trinsic Raffle

Post by Muolke »

Silent wrote:Muolke I believe you should create a feature suggestion post called "the automated auction stone" it is what you are describing.

This is gambling son. Proudly owned and controlled by the pirates casino franchise under the authority of +C xD

Matter of fact, it would be quite interesting to have an auction stone where you could see the biddings until the last 24h and then it becomes "blind bid" that would be the "mother of all money sinks". And it would be a bit similar to want you want Trinsic to become like.
I think it would be great to have such an auction stone. It could be as described where the last 12/24 hours it's "blind" or you can have it like other online auction sites that reset the clock to 10 minutes or so if a "high" bid is made with less than 10 minutes to go in the auction so that it's not a race to who can get a bid in with 1 second to go.
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Re: Suggestion: Trinsic Raffle

Post by Possum12 »

I accept the idea of knowing how many tickets have been purchased before a raffle is drawn would most likely be detrimental to the overall money sunk into that particular raffle by the shard population.

But....

Once raffle is drawn would it be negative for future raffles if a partial disclosure was listed on the stone?

e.g.
Player "X" won raffle with a total of 20 tickets from pool of 10,000,000 tickets sold.

Think I would be happy with just this amount of disclosure.
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Muolke
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Re: Suggestion: Trinsic Raffle

Post by Muolke »

Possum12 wrote:I accept the idea of knowing how many tickets have been purchased before a raffle is drawn would most likely be detrimental to the overall money sunk into that particular raffle by the shard population.

But....

Once raffle is drawn would it be negative for future raffles if a partial disclosure was listed on the stone?

e.g.
Player "X" won raffle with a total of 20 tickets from pool of 10,000,000 tickets sold.

Think I would be happy with just this amount of disclosure.
This could be a good compromise.
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Xavian
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Re: Suggestion: Trinsic Raffle

Post by Xavian »

I don't know how the stones work, but I'd be willing to bet that it is truly random. I posed a screenshot in Oct 2012 where +Nyx won 2 items at the same time with 1 ticket each. At that time they had to buy a ticket in order to set up the stone.

I think it would be an interesting experiment to to see if a stone similar to the TC vendor stone would increase or decrease the number of tickets sold. I could see it going either way. Especially if it worked exactly like the TC stone where half of the time it is weighted, half of the time it is random by player.
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Muolke
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Re: Suggestion: Trinsic Raffle

Post by Muolke »

Xavian wrote:I don't know how the stones work, but I'd be willing to bet that it is truly random. I posed a screenshot in Oct 2012 where +Nyx won 2 items at the same time with 1 ticket each. At that time they had to buy a ticket in order to set up the stone.

I think it would be an interesting experiment to to see if a stone similar to the TC vendor stone would increase or decrease the number of tickets sold. I could see it going either way. Especially if it worked exactly like the TC stone where half of the time it is weighted, half of the time it is random by player.
What would be really cool is to have the option to purchase a personal raffle stone from the ED room (200ED or so) and then place it like a bank stone anywhere in your house. Then you can run a raffle and pay a 3-5% fee on the tickets sold.
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