Possum12 wrote:I accept the idea of knowing how many tickets have been purchased before a raffle is drawn would most likely be detrimental to the overall money sunk into that particular raffle by the shard population.
But....
Once raffle is drawn would it be negative for future raffles if a partial disclosure was listed on the stone?
e.g.
Player "X" won raffle with a total of 20 tickets from pool of 10,000,000 tickets sold.
Think I would be happy with just this amount of disclosure.
Since the raffles run one after the other indefinitely, even letting the server see a single raffle result compromises the whole situation. It's essentially the same as letting people see a running tally, in that the reaction from players will be the same. They look at the fact that most players spent 10+mil on the TH raffle and decide to only buy 10 tickets next time (instead of the 100 they bought this time) and then that's a big reduction in spending from that player. Repeat that 40 times across a bunch of mid range players (I'm gonna keep dropping 10mil every time a TH is raffled even though I have never won a single one) and suddenly that's a huge chunk of gold not being sunk.
I find it amusing we keep referring to "a couple of players win all the raffles". What you mean is "Fist is a raffle boss and I wish I had their stratagem (or [exex balance) for winning all the raffles." This exact situation was mentioned previously months/years ago when Fist was beast-moding the raffle stones again and +C spent some of his precious time that he gives to us for free looking into them only to say that the raffles seem to go to those that are statistically advantaged. Use the link at the bottom of my post to read the old thread and you'll see that Fist drops 200+ mil per year on raffles. That's likely more than most players. That makes me think statistically they should win it more...
I think we all need to get over it. The RNG hates you, it hates me and it is a fickle beast. Want to win more? Spend more. I have won a fair few raffle items (those damn ethy kits) with 1 ticket, plenty with 10 tickets, and then lost millions upon millions on the top tier ones. I won 2 PWT in a row on the donation bonus token raffles by dropping 8mil tokens into each of the last 2 raffles. I assumed most people had busted their token ledgers on the previous 4 raffles and, voila! I was right, buy a boat load more tickets than everyone else and you have a statistically better chance of winning.
I've done hundreds of gaunt runs for nothing before and someone joins me and gets the BC third boss... that's what random is. If you don't like the gamble, don't gamble. But as Qui Gon Jinn say's to Watto: "Whenever you gamble my friend, eventually, you'll lose." In raffles it is a zero sum game.
The only info that would be neat would be to know if the draw is simply 100% random, or if there is some bizarre coin flip into random (like the TC vendor stone). I sincerely hope it is the former, but even this information risks players trying to game the system and buying less tickets.
Buy more, or stop buying, the raffles do their job well as +C has previously stated.
PS also as Muolke said, I think more frequent auctions would certainly work very, very exceedingly well at sinking gold as well...
For reference here is +C's take on the raffle system:
+Colibri wrote:There's even been reports/claims of cheating, thought I've reviewed the logs and odds 2 times, and it's all working as intended. If someone buys 30% of the tickets, they will be winning 30% of the time... yeah, works as intended.
It would be possible to put a cap on how many tickets a single player can buy, but that would defeat the main purpose, to sink as much gold as possible... and also some would then buy through friends, etc, probably best to keep it simple as it is.
found in this thread, which reads like a perfect copy of this thread lol...
viewtopic.php?f=1&t=13011&p=75074&hilit=raffle#p75074