+C economy

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NakkasuFR
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+C economy

Post by NakkasuFR »

I've managed to make it back to uo and find time for gaming again. I'm very pleased however i'm starting fresh. I'm doing well but something I notice is that the economy is very...… lacking? If you're not in full relayers or someone who has continued to play this entire time then it's really difficult to gain wealth.

I've been gathering resources like crazy and selling on ex, some of the materials I've gathered and sold have decreased in value of half or more. I've made maybe 3M from the market and i'm realizing that the best way to gain wealth is to hunt, sell rare stuff to anyone who's very wealthy, or donate.

Have you considered raising the gold reward of bulk order deeds or offering other avenues to attain gold? Admittedly i'm earning very well. Up to 1M a day but i'm investing a TON of man hours like up to 16 hours a day. More fair I would say 10 to 12 hours. Granted if I had full relayers like I used to I could hunt very tough spots and earn more.

Knowing all this I can see how a new player would struggle. I died checking out a hunting spot I use to frequent and the stone hit me for 5k to come back to life, I was contemplating staying dead :lool: I don't know where to ressurect for free outside of virtues but a new player wouldn't be able to utilize that option quickly or even without knowledge of uo. Having the information makes a huge difference / impact.

Increasing gold from bod rewards would definitely give a higher base line for resources and promote people to do more than camp peerless spawns and even get creative with relayers. I'm uncertain of what all is available currently as i'm still scoping things out, only been back about a week but i'm back to instant bandages however different options would be nice.

I did forget to mention bees, as i realize they're still a thing. This post may seem bias because 1m is a fair amount to earn in a day. I'm sure there are some who will say it's chump change because more can be earned in 12 hours, objectively more options would be nice to earn and give value to other aspects of the game like resources.

*EDIT* Others, feel free to comment and add thoughts. If you think i'm completely wrong i'll consider that angle. Thank you <3 :)
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cope80
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Re: +C economy

Post by cope80 »

I would agree with you. As a returning player myself, the economy of the server is nowhere near what it used to be. Royal Hive stuff, crafted jewelry, bios, etc... Everything sells way less than it used to and for a cheaper price it seems. While things like BC's and SoT's have went through the roof due to the new gauntlet system. Ways of making money have become harder, and the top 1% seem to almost always be farming the decent spots. Nothing against anyone, we are all here for fun, gold, and to show off what/when we can. Just saying something has got to be done to turn the economy around a little in my opinion. There need to be a few more lucrative places to farm possibly, and make some other things a little more lucrative maybe such as BOD's etc... Some things have been almost devastated by new systems put in place, and some things are at obscene heights in the market due to other systems that have been put in place. Much has changed since I have been gone. Some for better and some for worse. Just my 2 cents.... Game on and have fun!
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PaPa
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Re: +C economy

Post by PaPa »

Well first off welcome back.

Rightnow the market is in flux alot of gold was jut spent in the 2 auctions that were help with in the last 30 days. with so few auctions before that the prices of everything were alot different example 2 months ago a SOT could get you 175-250ED easily now your lucky if you can sell for 150ed. Now i used to tell people how to get a relayer in 30 days but with prices changing so much it might take a little longer. But ill share this with you don't tell anyone. lol


First get a SOP sword of prosperity put a level deed on it.
second go to doom and kill everything while leveling that weapon collecting the deamon bones.
third turn them deamon bones into gold skulls
now heres your choice 1 sell the gold skulls @ abut 40-50k each or save them skulls (if you can solo gauntlet) head to gantlet and hunt for a BC or a SOT ( sell bc or sot)
repeat this for a month

selling leveled SOP NPS If you can get 100k exp a day thats 10 days per SOP should be able to level 3 SOP in 30 days

do this for 30 days and sell leveled SOP, and any SOT or BC you got from gauntlet

doing this and selling the leveled SOP will get you enough for a relayed.

this is not counting the gold or tokens you earn and if you trash all junk on corpses or sell the reg's thats just extra money in your pocket.

This is one of the biggest EASY MONEY tasks for guild members and most people who ask me how to make some EASY MONEY.
so keep this on the hush hush or everyone will be making the EASY MONEY.
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Muolke
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Re: +C economy

Post by Muolke »

I definitely think there needs to be some tweaking as it's easy for the rich to get richer but it's hard for the poor to get out of "poor" status.

As a rich player you can buy/sell/trade items and make millions per trade but if you're poor you can't do that.

I remember as a new player I used to farm lumberjacking and mining but now prices are 1/2 what they used to be and it's mostly due to the lack of demand for those resources. In my opinion, and i've said this in the past, there needs to be the use of resources incorporated in other uses to maintain that part of the economy.

One of the suggestions i've made in the past is some sort of maintenance upkeep fee for housing. You have to repair weapons, armor etc...why not housing?

A simple monthly upkeep charge of 50 petrified boards and 50 platinum ingots per housing plot you own would improve things quite a bit. I say this as someone that has 18 housing plots...so not just to try and screw someone else.
NakkasuFR
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Re: +C economy

Post by NakkasuFR »

Muolke , I definitely like what you're saying and honestly that is an idea that would help keep players from taking up land they don't need or staying offline for massive amounts of time.

The reason i'm so hard on more gold per bod is this.

Lets say a bod takes 400 iron to fill and the reward is 4k gold plus the other odd rewards you get then iron should never drop below 10 gold per ingot on ex.

I can't give accurate data but I did some bods and got like less than 200 gold on a lot of them. Does that mean the resources are worth half a gold per resource?

someone in [c mentioned I want new players to earn 2mil a day but that doesn't make sense because a new player wouldn't have the tools to do that or even the time.

also while everyone is worried about the influx in gold for new players, the value of ed would likely increase also. those who actually donate will likely fetch more gold per ed because gold would be more available.

there's only benefits to rewarding people for their time spent. happy people do more play more just are better. why should only a select few players be satisfied with their time spent gaming? There's more to UO and EX than hunting. It's just discouraging at the moment compared to other endeavors.

There's a lot of information / data that needs articulated and more player communication is necessary but I do believe something needs done about the economy and that it could bring in more fresh faces. I think ex could be more active and more donations could come in.

PaPa, thank you for the welcome return. Sorry for replying to your response second. I do agree that what you mentioned is a good option for earning gold and resources in general. I'm hoping we can gain more options outside of hunting. Something to get the crafting end flourishing.
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Muolke
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Re: +C economy

Post by Muolke »

NakkasuFR wrote:Muolke , I definitely like what you're saying and honestly that is an idea that would help keep players from taking up land they don't need or staying offline for massive amounts of time.

The reason i'm so hard on more gold per bod is this.

Lets say a bod takes 400 iron to fill and the reward is 4k gold plus the other odd rewards you get then iron should never drop below 10 gold per ingot on ex.

I can't give accurate data but I did some bods and got like less than 200 gold on a lot of them. Does that mean the resources are worth half a gold per resource?

someone in [c mentioned I want new players to earn 2mil a day but that doesn't make sense because a new player wouldn't have the tools to do that or even the time.

also while everyone is worried about the influx in gold for new players, the value of ed would likely increase also. those who actually donate will likely fetch more gold per ed because gold would be more available.

there's only benefits to rewarding people for their time spent. happy people do more play more just are better. why should only a select few players be satisfied with their time spent gaming? There's more to UO and EX than hunting. It's just discouraging at the moment compared to other endeavors.

There's a lot of information / data that needs articulated and more player communication is necessary but I do believe something needs done about the economy and that it could bring in more fresh faces. I think ex could be more active and more donations could come in.

PaPa, thank you for the welcome return. Sorry for replying to your response second. I do agree that what you mentioned is a good option for earning gold and resources in general. I'm hoping we can gain more options outside of hunting. Something to get the crafting end flourishing.
Your BOD suggestion is good and I think the solution isn't just doing 1 thing. It's finding a way to incorporate things back into the economy. I remember 2-3 years ago platinum ingots sold for 100-120 on ExEx. Today they're around 60-70 gold each. Essentially 1/2 the price. Boards sit on ExEx for weeks and months etc.
Iltar
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Re: +C economy

Post by Iltar »

I noticed too that comparing to how it been 5 years ago, farming gold is harder, especially for new players.
First I'll describe how it was in 2014.
When I started, after fan dancers dojo became too easy for my pets, most of gold for 220 dex came from running gauntlet. I rarely got good artifact in that time, but just 23k from each circle was worth the time. I started doing gauntlet from day 4 on server with couple of mules and after a couple of month I could buy enough dex for instant bandage.
When I got bored with gauntlet I was doing GoC quest and got armor pieces in addition to dex artis. With this armor I had 300+hp without any relayers, which made possible farming harder mobs.
After that, gold for first relayer and HBOH I made mostly from farming fel wrong, and by mining for runic tinker kits for selling 8dex/8str jewelry.
This was a lot of fun and I was doing some other things, but in 5 month full time I had couple of relayers and HBOH. But this way didn't seem easy to me. It was all big effort for me with nice reward in the end.

But now gauntlet require skulls for each circle, fel wrong loads less gold, and not on world teleporter.
Please don't suggest bees, farming daemon bones and levelling weapons for ED, because this is way boring and pointless. To describe how I hate weapon levelling, I remember that after playing half year I got that 5x12 sword for next relayer and spent about 3 weeks of levelling it among farming fel wrong and other stuff. I know 3 weeks is long time to level a weapon but I didn't do it full time. Anyway by the time that sword was level 100 I was so angry with "this stupid game that makes players spend their time on killing weak mobs for weapon exp" :verymad: , that I gave away the sword to someone in Britain and quited for couple of years :lool: .
After I returned I started donating and just pay 200ed when I need weapon levelled. I don't mind levelling weapon I use for killing mobs, but levelling weak weapons for each relayer slot is too much. I wouldn't mind if it actually made longer, but then it certainly need to be made more fun. OK this is offtopic.

I don't know exact reason why gms made farming gold harder in gauntlet and in fel wrong. Maybe they think that it was too fast and easy, which is possible. But if I started now I would probably get bored and quited earlier than even got 220dex. If most quit after getting couple of relayers and progress becoming slower, I think it would be better to add more end-game content so gameplay would be more fun and people play this game longer. Our gms are creative and I'm sure it is possible to come up with some ideas for this.
Those who never die, do not live. (in Ultima Online)
NakkasuFR
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Re: +C economy

Post by NakkasuFR »

Muolke wrote:
NakkasuFR wrote:Muolke , I definitely like what you're saying and honestly that is an idea that would help keep players from taking up land they don't need or staying offline for massive amounts of time.

The reason i'm so hard on more gold per bod is this.

Lets say a bod takes 400 iron to fill and the reward is 4k gold plus the other odd rewards you get then iron should never drop below 10 gold per ingot on ex.

I can't give accurate data but I did some bods and got like less than 200 gold on a lot of them. Does that mean the resources are worth half a gold per resource?

someone in [c mentioned I want new players to earn 2mil a day but that doesn't make sense because a new player wouldn't have the tools to do that or even the time.

also while everyone is worried about the influx in gold for new players, the value of ed would likely increase also. those who actually donate will likely fetch more gold per ed because gold would be more available.

there's only benefits to rewarding people for their time spent. happy people do more play more just are better. why should only a select few players be satisfied with their time spent gaming? There's more to UO and EX than hunting. It's just discouraging at the moment compared to other endeavors.

There's a lot of information / data that needs articulated and more player communication is necessary but I do believe something needs done about the economy and that it could bring in more fresh faces. I think ex could be more active and more donations could come in.

PaPa, thank you for the welcome return. Sorry for replying to your response second. I do agree that what you mentioned is a good option for earning gold and resources in general. I'm hoping we can gain more options outside of hunting. Something to get the crafting end flourishing.
Your BOD suggestion is good and I think the solution isn't just doing 1 thing. It's finding a way to incorporate things back into the economy. I remember 2-3 years ago platinum ingots sold for 100-120 on ExEx. Today they're around 60-70 gold each. Essentially 1/2 the price. Boards sit on ExEx for weeks and months etc.
This is exactly the point ! Finding solutions and collaborating because honestly I have limited knowledge of the current sever. All my experience is prior to probably 4 to 5 years ago. That's when I was most active.
Vamporius
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Re: +C economy

Post by Vamporius »

I have just recently started on this server, and I can even agree with that. I died 2 times without having much gold to even insure my stuff let alone spawn my corpse to me. I lost everything and had to start all over again. I have also noticed alot of vendors having over priced items, and alot of the stuff being hard to get. The new player starting area to get gear only having basics, barely enough to keep a young player alive for a couple of hours from anything. The dungeons being to hard as well for starting out, other then the new player gate in the training room because nothing attacked back, but still making it hard to get a real decent start in the game without other players help. I have also tried mining for ore to sell on exex but noticing the prices going down on it the more u well of it on there making it even harder unless it's a item you can only get by playing for longer like a month or so into it, this making it so the newer players don't stick around because it's pretty much pointless because they can't get anywhere, while the people who have been playing for a while can basicly solo almost anything on there without help.
Iltar
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Re: +C economy

Post by Iltar »

Hey Vamporius. It's not all THAT bad. Starting is fun in uo. There are 2 basic ways to start:
1) Taming. Train Taming and use pets to fight, while you heal them. For very start you can use pets like drakes, after that you can train Animal Taming with crafting, and buy mules/nobles/cu sidhe. They will fight decently. Also you'll need animal lore, spirit speak for cleric magic, and veterinary is good.
2) Train fighting skills in training room. After that you should be able to clean despise upper and first levels, trammel shame etc.

I was saying it was harder at later stages, mainly because of gauntlet. I know there are some other places with gold of similar difficulty, buy they all respawn not very fast. Maybe if 100 daemon bones been necessary for golden skull, that would be better than collecting 1k bones now.
I play several years, know most of shard, but besides levelling weapons for ED I can't suggest any way of farming gold for new player, that was close to old gauntlet.
Those who never die, do not live. (in Ultima Online)
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Johnny Warren
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Re: +C economy

Post by Johnny Warren »

It all started to get a bit TL;DR for me... so I skimmed the last few. The economy is a bit funky at the moment (people still don't realise how awesome my vendor is and buy all the stuff instantly). However, a lot of mechanisms (read Mistvale and Karate Quests) have been put in place to provide some quality intermediate gear to short cut you to those better hunting spots... Back in my day, when I was a noob in 2009 there was a much larger gap, a less detailed Wiki page and a much more exploratory wild-west mindset... This economy is old and durable and +C is all over it like a rash on a a newborns bottom.

You do not need to donate to make gains here. If you want to make 40mil in a day or a week even, then donating is probably your best bet. But if you are prepared to play the mmorpg for what it's worth and grind a little you can make wealth, much more easily than a fresh plkayer could back in the day. Be thankful that hive robes and all those stepping stone items are cheaper now.

That said, as PaPa has suggested that's an easy way to make some solid ed/gold, and I agree, it works (despite me wondering who in their right mind is relayering SoP?!?). Get into a guild and have them assist you killing the toughest GoC mobs and you finish the rest of the quest and make some GoC. If you bought a pack of imp dogs off my vendor for the low low price of 625k per crystal you could even take those top tier GoC mobs yourself! They sell fast for 70ED and take relatively little time input. It wouldn't cost much to get yourself 5 maxx'd pets (anything) and start farming balrons. That's the way all those "1%" players get their gold. You have the means to do it yourself.

It wouldn't be much of a game if the guys that have been playing 8+ years didn't have a little more than the guys that had been playing (returning or otherwise) for a year or 2...
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NakkasuFR
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Re: +C economy

Post by NakkasuFR »

qbf wrote:It all started to get a bit TL;DR for me... so I skimmed the last few. The economy is a bit funky at the moment (people still don't realise how awesome my vendor is and buy all the stuff instantly). However, a lot of mechanisms (read Mistvale and Karate Quests) have been put in place to provide some quality intermediate gear to short cut you to those better hunting spots... Back in my day, when I was a noob in 2009 there was a much larger gap, a less detailed Wiki page and a much more exploratory wild-west mindset... This economy is old and durable and +C is all over it like a rash on a a newborns bottom.

You do not need to donate to make gains here. If you want to make 40mil in a day or a week even, then donating is probably your best bet. But if you are prepared to play the mmorpg for what it's worth and grind a little you can make wealth, much more easily than a fresh plkayer could back in the day. Be thankful that hive robes and all those stepping stone items are cheaper now.

That said, as PaPa has suggested that's an easy way to make some solid ed/gold, and I agree, it works (despite me wondering who in their right mind is relayering SoP?!?). Get into a guild and have them assist you killing the toughest GoC mobs and you finish the rest of the quest and make some GoC. If you bought a pack of imp dogs off my vendor for the low low price of 625k per crystal you could even take those top tier GoC mobs yourself! They sell fast for 70ED and take relatively little time input. It wouldn't cost much to get yourself 5 maxx'd pets (anything) and start farming balrons. That's the way all those "1%" players get their gold. You have the means to do it yourself.

It wouldn't be much of a game if the guys that have been playing 8+ years didn't have a little more than the guys that had been playing (returning or otherwise) for a year or 2...

This post isn’t about competition as much as it’s about quality of gaming. I’m not new but I paid 5k to use an ankh. That wouldn’t hurt you or me but a new player that would be harsh for. I don’t know if it costs a new player but more a general observation. I can’t check out the previous posts since I’m on my phone right now but a new player before you illustrated how difficult it is to be new. A new player couldn’t afford your imps in any reasonable amount of time. Once again every illustration I’m reading suggest hunting is the only way to be happy. What if someone would like other things to have value like crafting? As a veteran I know pets and imps are a waste of gold anyway, such bad advice for a new player. They’re good for vanity and to say you own but it’s more profitable and time aware to go the 220 fed route.

Devils advocate, another fix is to remove instant bandages
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Muolke
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Re: +C economy

Post by Muolke »

NakkasuFR wrote:

This post isn’t about competition as much as it’s about quality of gaming. I’m not new but I paid 5k to use an ankh. That wouldn’t hurt you or me but a new player that would be harsh for. I don’t know if it costs a new player but more a general observation. I can’t check out the previous posts since I’m on my phone right now but a new player before you illustrated how difficult it is to be new. A new player couldn’t afford your imps in any reasonable amount of time. Once again every illustration I’m reading suggest hunting is the only way to be happy. What if someone would like other things to have value like crafting? As a veteran I know pets and imps are a waste of gold anyway, such bad advice for a new player. They’re good for vanity and to say you own but it’s more profitable and time aware to go the 220 fed route.

Devils advocate, another fix is to remove instant bandages
I do think there should be more of a focus on new players...or at least newerish...

Everyone makes valid points and I got to thinking a bit about what would be some welcome changes for newbies.

I can't remember how much gold they start with but how about the first character of an account starting off with 50,000 gold? Only the first...so that people don't create alts just to get 50k gold each time.

Also, like we have TC...how about a "new player vendor" area similar to TC? Make it so that anyone is still limited to just 1 vendor in this area but make it like TC in the sense that there's no daily fee and only a 3% selling fee. With these vendors you could cap the listing price of items to just 20,000 gold so that it's mostly items just for newer players. It would be a perfect spot to place cheap crafted armor and weapons as well as stat potions etc. New players could spawn here instead of TC and it could be listed on the teleporter as well.
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Re: +C economy

Post by NakkasuFR »

I digress, perhaps a lack of mannerism and tolerance is a issue at large here also. After spending some time getting to know the current players there seems to be an excess of over sensitivity, selfishness, and rude interaction.

I managed to learn that there are some major shoppers in regards to resources and ways for newer players to earn but it'll require extensive dedication and the ones shopping are very dedicated as well.

I'm not sure what would stimulate growth for ex except rewinding time to when uo was more fresh and classes on being human.
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Johnny Warren
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Re: +C economy

Post by Johnny Warren »

NakkasuFR wrote:A new player couldn’t afford your imps in any reasonable amount of time. Once again every illustration I’m reading suggest hunting is the only way to be happy. What if someone would like other things to have value like crafting? As a veteran I know pets and imps are a waste of gold anyway, such bad advice for a new player. They’re good for vanity and to say you own but it’s more profitable and time aware to go the 220 fed route.
I know nothing of crafting, I am not sure if it's a good way to make gold... but I know hunting. Imps are critical for killing certain mobs (paroxysmus and the ice wyrm). They can also be an excellent stepping stone for the mid range player. For the price of a pair of batwings or SoT you could get 5 imps. With those you can clear the GoC quest and make 70ed every 3 weeks. This is by far one of the most efficient ways to generate wealth. You have it completely backwards. Imps always do way more damage and clear things faster than a dexer. It is vanity that we don't use them, and also utility. It is tedious healing and shrinking them etc etc. But I would completely refute your claim that it is poor advice. I have only ever sold my original imps to buy new better imps and still use them regularly despite having well over 500hp and loads of dex. Especially because a full pack costs a fraction of a relayer.

Either way, between mistvale and the karate quests as well as new tailoring rewards, such as warp weft shirt there are loads of high quality items for the new to mid range player. Sadly the game has a certain learning and progression curve. Yes things are more expensive for newer players, some seem unattainable. But get your pack of imps and you can grind hundreds of thousands of gp per hour hunting things like rune beetles, recall killing balrons etc etc with imps (which is what the guys that just spent nearly 3billion gold did to earn their wealth). But once you farm enough that you get into the market it is very open and fair. The older, more well equipped players can and should be able to farm a little faster and in harder areas than the newer players. But all players can reach that peak, and in a much more accelerated rate than when I was young (eg my first 2-3 year, so back in 2011 times). Back in those days, no mistvale. No karate belts. A crimson cincture was worth nearly 500k!! An ED was worth 65-70k... think about how much harder saving for your first relayer would have been at those rates.These days it is a much more rapid progression to the mid game than in the past. Imps are a really good way to transition from the mid game to the relayer game and OP dex/HP/RPD/SDI strat....
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