You can't fairly fix resources by making resource sinks to give deco. What about the players who don't have crafting skills?Melkor wrote:Bring back some of the deco that was removed from the deco room. Bring back the snowy fences that used to sell at Christmas time. Start using some of the insanely cool items you have already coded in. Maybe make them cost resources.
Everyone kills monsters and gains tokens and gold. There a players here who have never wielded a pickaxe or hatchet, they will be forced to gather themselves or buy from ExEx/players to get the deco? (Not a bad thing) … unless they choose to gather on their own, then we really haven't fixed anything.
Resources are a portion of the overall economy not the be all and end all.
The real question is what are we trying to fix that someone has deemed broken?
- Massive surplus of resources/no real use for them?
- Cheap power scrolls?
- High/low cost for player made equipment and crafted products?
- Levelled weapons too pricey/too cheap?
- Ointed pets?
- Are we comparing Economy here to OSI Shards?
The sheers ease of levelling and the massive power levelled weapons give you, gaining skills, acquiring resources, champs running all the time, overpowered pets etc have all contributed to an economy that is geared to those who don't craft their own items and results in a gross surplus of everything.
There is basically no real way to fix that unless we get rid of the things that makes Excelsior what it is.
Lose ExEx all together, want anything that's available on Exex? Buy / sell them on player run vendors.
Increase time between champs, decrease the stats on Mules/Nobles/Imps across the board, no grandfathering, your pet gets
nerfed.
Pretty sure no one will vote for the above.