Search found 201 matches

by MagicUser
Tue Feb 21, 2023 11:00 am
Forum: General discussion
Topic: New here. What's the state of things?
Replies: 17
Views: 2489

Re: New here. What's the state of things?

As in 3 accounts or 3 scripting clients? More than 1 account isn't allowed. I am not aware of a way to get more than 2 scripting clients to run at the same time for the same character. Multi-threaded scripts, sure. Orion and EasyUO both have multi-threading. Just 2 clients running at the same time, ...
by MagicUser
Mon Feb 20, 2023 10:17 am
Forum: General discussion
Topic: New here. What's the state of things?
Replies: 17
Views: 2489

Re: New here. What's the state of things?

I guess my main real concern is what sort of like RP and interacting goes on. Is it mostly just everyone playing alone with scripts, amassing stuff for a house they lock everyone out of? The short answer is, currently, events are primarily dependent on people to put on. There are some, but they are...
by MagicUser
Sun Feb 19, 2023 9:00 am
Forum: General discussion
Topic: New here. What's the state of things?
Replies: 17
Views: 2489

Re: New here. What's the state of things?

Another side question, is lockpicking bugged here like osi where its only ggs after 95.5?? I think I understang what you are asking. I presume you are asking if having more than 99.5 lockpicking is meaningless, since you always succeed? I definitely fail even with 120 lockpicking. Additionally ther...
by MagicUser
Fri Feb 17, 2023 1:45 pm
Forum: General discussion
Topic: Variable recall cooldown
Replies: 143
Views: 24705

Re: Variable recall cooldown

Personal attacks are rarely an effective means of promoting an idea.
Jebidia wrote:
Fri Feb 17, 2023 1:34 pm
Oh, so it MUST be pushed to your best interests. ANY changes in the status quo will be a detriment to YOUR play style. Not that anyone else here plays differently than you. YOUR interests must take priority over all else....
by MagicUser
Fri Feb 17, 2023 1:04 pm
Forum: Excelsior Bards
Topic: Music Options
Replies: 4
Views: 5548

Re: Music Options

Same. Weren't there players that were given access to? Called DJs or something like that? I never listened in, but I am pretty sure it was gone when I came back as Paroxysmus.
Durocius wrote:
Fri Feb 17, 2023 12:59 pm
What actually happened to UOEx radio? It was gone when I returned.
by MagicUser
Thu Feb 16, 2023 4:43 am
Forum: General discussion
Topic: Variable recall cooldown
Replies: 143
Views: 24705

Re: Variable recall cooldown

Thank you, fixed.
Wil wrote:
Thu Feb 16, 2023 4:36 am
No, I was saying that nerfing balrons would both be ineffective and do more harm than good.

Per account per day gold cap. Not per mob. Specifically on the gold which drops on corpses, not other sources.
by MagicUser
Thu Feb 16, 2023 4:38 am
Forum: General discussion
Topic: Variable recall cooldown
Replies: 143
Views: 24705

Re: Variable recall cooldown

Given there is an acceptable recall solution. I think its important we evaluate what the actual goal is. Do we want there to be only clever scripters at the top, or do we want there to be areas where only good scripters can make scripts and areas where novice scripters can make scripts? I have to be...
by MagicUser
Thu Feb 16, 2023 3:59 am
Forum: General discussion
Topic: Variable recall cooldown
Replies: 143
Views: 24705

Re: Variable recall cooldown

For a recall nuke, I was thinking about it and I realized that you could do a domain shift (one problem -> another problem). Think of recall locations as servers. Think of scripts like protocols. Then you can think of recalling like data transfer, where players are the data. You could randomize tran...
by MagicUser
Thu Feb 16, 2023 3:19 am
Forum: General discussion
Topic: Variable recall cooldown
Replies: 143
Views: 24705

Re: Variable recall cooldown

If we are talking about general mob solutions, I was playing around with an idea that might be better for young and non-script players. What if you keep the variability of the gold drops, but use combat time or damage/health as a factor in the gold drop. For example, lets say a balron drops 1k-8k go...
by MagicUser
Thu Feb 16, 2023 12:28 am
Forum: General discussion
Topic: Variable recall cooldown
Replies: 143
Views: 24705

Re: Variable recall cooldown

I am trying to find this post in this thread. The concept sounds familiar, but wasn't this concept from the other thread? I have not summarized that thread yet.
Geriatric wrote:
Thu Feb 16, 2023 12:16 am
although i think you may have missed the suggestion about increasing the gold drops from other monsters
by MagicUser
Wed Feb 15, 2023 11:51 pm
Forum: General discussion
Topic: Variable recall cooldown
Replies: 143
Views: 24705

Re: Variable recall cooldown

Here is a summary of this thread. As zanzi requested. I have tried to sift out anything not related to the thread. It gets a little tedious. I may get around to doing a summary for the other one or at the very least try to combine everything into the suggestions vs. the anti suggestions. Hopefully, ...
by MagicUser
Wed Feb 15, 2023 7:55 pm
Forum: General discussion
Topic: Balron farming solution
Replies: 57
Views: 6711

Re: Balron farming solution

Do you still want a summary? I cannot tell if you are genuinely asking or not.
Zanzi wrote:
Wed Feb 15, 2023 6:16 pm
If anyone has time, read through entire post from start to finish (this thread and another one that is active). I need a recap of what has been posted that are FACTS and what are NOT.
by MagicUser
Wed Feb 15, 2023 7:42 pm
Forum: General discussion
Topic: Variable recall cooldown
Replies: 143
Views: 24705

Re: Variable recall cooldown

Hey +C, I think the following post is where the conversation deviated from the designated topic.
zeeeqi wrote:
Wed Feb 15, 2023 2:52 pm
by MagicUser
Tue Feb 14, 2023 11:13 pm
Forum: Announcements
Topic: Grand Auction - February 4th & 5th
Replies: 23
Views: 4867

Re: Grand Auction - February 4th & 5th

+Colibri wrote:
Fri Feb 10, 2023 8:42 pm
I will process the trades (likely on Sunday evening).
Out of curiosity, how is this going?