Search found 93 matches
- Sun Dec 19, 2021 10:21 pm
- Forum: General discussion
- Topic: Is this normal? Nope is not.
- Replies: 17
- Views: 3560
Re: Is this normal? Nope is not.
Playing devils advocate here, but perhaps the person who did this is also the person trying to prove a point about running macros in TC. Not sure haven't been in game in a while, and wasn't there when it happened.
- Sun Dec 12, 2021 6:40 am
- Forum: General discussion
- Topic: Poll: Future Quest Reward Names
- Replies: 8
- Views: 1902
Re: Poll: Future Quest Reward Names
Alamiester wrote: ↑Sun Dec 12, 2021 12:23 amlets give some repect to the +gms that made most of these quests, until they are changed, at least...
edit: if anything some names should be added...
This! Without the GM's of the past this shard would not exist today. Remember you wouldn't have the quest if it wasn't for them.
- Sun Dec 05, 2021 11:01 am
- Forum: General discussion
- Topic: About John Warren...
- Replies: 32
- Views: 6384
Re: About John Warren...
We need to set up an RCMP musical ride in TC. I'll even provide the red dragon scale armor
google it if your not sure what i mean.
https://youtu.be/KzK1gGmTx0I?t=1262
google it if your not sure what i mean.
https://youtu.be/KzK1gGmTx0I?t=1262
- Fri Nov 12, 2021 11:06 am
- Forum: General discussion
- Topic: Looting time for European players
- Replies: 6
- Views: 1914
Re: Looting time for European players
The game engine has a 500ms (1/2 second) timer on many actions, like drag-drop, where it will refuse the action if the client asks for it faster. You'll get a message in your journal or a "bounce" action. Because of jitter (inconsistency in delay) you usually have to program macros out at...
- Wed Nov 03, 2021 10:25 am
- Forum: Help & Player Guides
- Topic: How can i recover, pet skill down
- Replies: 12
- Views: 4011
Re: How can i recover, pet skill down
Ya i have no ill will toward anyone, have often chatted with you all at one point or another in game. still and always glad to be part of the community we have. Honestly haven't played a game where we are as close as we are on here. so hopefully no one feels put off by this.
See ya in game.
See ya in game.
- Mon Nov 01, 2021 1:05 pm
- Forum: Help & Player Guides
- Topic: How can i recover, pet skill down
- Replies: 12
- Views: 4011
Re: How can i recover, pet skill down
As an independent person.....I don't think you had to call him out by name due to the fact he was the only one to reply to the OP. So by your statements you did call him out. And as far as i seen he did help him out by pointing out where on the wiki he could find the information he was seeking. I ha...
- Mon Sep 27, 2021 11:12 pm
- Forum: Published Macros
- Topic: [Orion] 4x4 fishing from a boat.
- Replies: 2
- Views: 2236
Re: [Orion] 4x4 fishing from a boat.
Nice add! I might get motivated some day and check for lures and such, but as a good basic fishing script it works...now even more with not having to worry about a fishing pole.
- Sun Sep 26, 2021 11:03 pm
- Forum: Coding talk
- Topic: Finding Rune Count from a Runebook in Orion
- Replies: 3
- Views: 2296
Re: Finding Rune Count from a Runebook in Orion
Changes work perfect even with books in an array now! Thanks for the work on this. Will save a lot of time. (now to update all my other scripts to use this)
- Sun Sep 26, 2021 2:35 am
- Forum: Coding talk
- Topic: Finding Rune Count from a Runebook in Orion
- Replies: 3
- Views: 2296
Re: Finding Rune Count from a Runebook in Orion
This is nice! I have a lot of scripts that use runebooks that I can implement this in.
- Sun Sep 26, 2021 2:31 am
- Forum: Published Macros
- Topic: [orion] Mining using runebook
- Replies: 4
- Views: 3296
Re: [orion] Mining using runebook
Nice. Ya i usually don't have any gumps open when i'm mining so it hasn't been a problem.
Would this also eliminate the need for:
if ((gump0 !== null) && (!gump0.Replayed()) && (gump0.ID() === '0x554B87F3')) ?
Would this also eliminate the need for:
if ((gump0 !== null) && (!gump0.Replayed()) && (gump0.ID() === '0x554B87F3')) ?
- Sat Sep 25, 2021 11:46 am
- Forum: Published Macros
- Topic: [orion] Mining using runebook
- Replies: 4
- Views: 3296
[orion] Mining using runebook
Using the base orion mining script this will use a runebook. set your max weight, and id of your books (use _info and point to book) also if your book is not full set number of runes in each book. This moves your ore to a BOH. If you want to use a portable thing then grab from other scripts and repl...
- Sat Sep 25, 2021 10:03 am
- Forum: Help & Player Guides
- Topic: My simple Fishing script
- Replies: 4
- Views: 1740
Re: My simple Fishing script
forward one actually moves the boat 3 tiles forward...is y i have mine "for 8 msg back one pause 3000 endfor .....the pause is there cause of the wake stoppin u if u run into it. ok cool. in my script i just have it go forward and pause for length of time it takes to go 8-12 spaces(depending o...
- Sat Sep 25, 2021 4:49 am
- Forum: Published Macros
- Topic: [Orion] 4x4 fishing from a boat.
- Replies: 2
- Views: 2236
[Orion] 4x4 fishing from a boat.
Get in a boat... point it to open water (make sure you have a fishing pole equipped) and run function fishing() { while(true) { for (var x = -4; x <= 4; x=x+8) { for (var y = -4; y <= 4; y=y+8) { Orion.EquipT('0x0DC0'); Orion.UseType('0x0DC0', '0xFFFF'); if (Orion.WaitForTarget(1000)) { Orion.Target...
- Sat Sep 25, 2021 4:23 am
- Forum: Help & Player Guides
- Topic: My simple Fishing script
- Replies: 4
- Views: 1740
Re: My simple Fishing script
Should put this in published macros, with a tag as to what you are using (steam, easy, razor, ect)
quick question on this. msg 'forward one' can you do 'forward five' to move 5 spaces??
quick question on this. msg 'forward one' can you do 'forward five' to move 5 spaces??
- Thu Sep 23, 2021 9:39 am
- Forum: Coding talk
- Topic: Orion Custom Gumps Findings
- Replies: 5
- Views: 3532
Re: Orion Custom Gumps Findings
Never looked at custom gumps before. If i do this will be some nice information to use. Thanks for posting!