Search found 3 matches

by Samson
Sun Dec 31, 2023 11:39 am
Forum: Coding talk
Topic: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys
Replies: 4
Views: 7780

Re: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

I would be interested to hear if it is working for anyone else. Maybe I posted it prematurely? It works fine for me. The grid pops up, you walk next to a tree, the grid resets, and you click the tile in the grid with the question mark, or if it is a tree you have already recorded, the tile that ...
by Samson
Fri Dec 29, 2023 12:55 am
Forum: Coding talk
Topic: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys
Replies: 4
Views: 7780

Re: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

From the link to BlaZe's post:

CP's Lumberjacking Radar is very similar to his Mining one; it scans nearby tiles for chop-able trees and displays them on a, well, radar. Click on one of the question marks and it will chop the spot dry (or until you're too full, axe breaks, etc.). It has a few ...
by Samson
Thu Dec 28, 2023 12:03 pm
Forum: Coding talk
Topic: [EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys
Replies: 4
Views: 7780

[EasyUO] CyberPope's Lumberjacking Radar 1.0t F2 with keys

Well, I couldn't get the LJ radar to work, so I started looking for a fix. Turns out Orngrimm wrote a fix for the menu glitches just a couple of years ago, a significant overhaul of the script as it pertains to fixing the menu functionality. (You can find this on the EasyUO forums here: http://www ...