Search found 59 matches
- Tue Aug 02, 2022 1:02 pm
- Forum: Published Macros
- Topic: Idea as far as Beekeeping script
- Replies: 8
- Views: 306
Re: Idea as far as Beekeeping script
I apply hive potions manually, but storing 5 kegs in bag of holding. This reduces amount to just clicks on gumps. I use script to collect resources, because I need magnifying glass to click on hive tool. All this young people eyesight assumed. This is me to a tee. I have a script that collects hone...
- Tue Aug 02, 2022 12:58 pm
- Forum: General discussion
- Topic: [OrionUO 7/31/22 update] DON'T UPDATE/fix
- Replies: 2
- Views: 213
Re: [OrionUO 7/31/22 update] DON'T UPDATE/fix
Thanks for the info. I seen there was an update, but like most updates I refuse to do, especially when things are working fine as they are.
- Wed Apr 27, 2022 6:41 am
- Forum: General discussion
- Topic: [claim options
- Replies: 7
- Views: 697
Re: [claim options
Pretty sure (from my old memory) that Razor has an Autoloot the same as Orion. I just set the stuff I want to loot and use [claim. Put in a break to give yourself time to autoloot the stuff you want in your script and your golden.
- Sat Mar 19, 2022 1:12 pm
- Forum: Published Macros
- Topic: Tracking macro
- Replies: 2
- Views: 329
Re: Tracking macro
can you also add to the title what this is for (Orions/easyuo/razor/ect)
- Sat Mar 19, 2022 1:10 pm
- Forum: Published Macros
- Topic: [Orion] Lumberjacking with multiple points and so on
- Replies: 7
- Views: 3376
Re: [Orion] Lumberjacking with multiple points and so on
Just seen your post, but something like this "should" close your keys: var gump1 = Orion.GetGump('last'); gump1.Select(Orion.CreateGumpHook(0)); Orion.Wait(100); creategumphook(0) is the same as closing. where do i put that in the script for it to work? replace this in the PackWood functi...
- Tue Mar 15, 2022 1:25 am
- Forum: Help & Player Guides
- Topic: Magic infused pen tip?
- Replies: 1
- Views: 251
Re: Magic infused pen tip?
You can buy it at one of the stones in trinsic (sorry not in game, and can't remember exactly what stone)
- Sun Mar 13, 2022 1:57 pm
- Forum: Published Macros
- Topic: [Orion] Lumberjacking with multiple points and so on
- Replies: 7
- Views: 3376
Re: [Orion] Lumberjacking with multiple points and so on
I started using this script today, great script but I have one minor problem that I can not figure out. The gump for my wood working keys will not close after packing, how can I fix this? Just seen your post, but something like this "should" close your keys: var gump1 = Orion.GetGump('las...
- Sun Mar 13, 2022 1:44 pm
- Forum: General discussion
- Topic: [claim options
- Replies: 7
- Views: 697
Re: [claim options
loot.png Thought about and pretty sure it's been suggested many times. Just not sure +C can program such a thing... and if he could I'm sure it would be a nightmare. I would love to have such a think implemented as it would be nice to claim what you want. I know orion has a lot of options around it...
- Mon Jan 31, 2022 7:49 am
- Forum: Published Macros
- Topic: [Orion] Spell Caster's Keys Sorting Reagents Script
- Replies: 1
- Views: 397
Re: [Orion] Spell Caster's Keys Sorting Reagents Script
Here is what I use: function Spellcaster() { Orion.UseType('0x176B'); if (Orion.WaitForGump(1000)) { var gump0 = Orion.GetGump('last'); if ((gump0 !== null) && (!gump0.Replayed()) && (gump0.ID() === '0x0EBCD833')) { gump0.Select(Orion.CreateGumpHook(60030)); Orion.Wait(100); } } if (...
- Thu Dec 23, 2021 11:50 am
- Forum: General discussion
- Topic: Total Character Stats
- Replies: 3
- Views: 528
Re: Total Character Stats
Sorry, but your question is kinda wide open. Are you looking for your total character stats? If you use UOS you can do an object view on yourself. Not sure about Razor (i'm sure someone can help in that reguard) and I know Para has some some nice scripts if you use orion. If you are looking at total...
- Mon Dec 20, 2021 4:47 am
- Forum: General discussion
- Topic: Is this normal? Nope is not.
- Replies: 17
- Views: 2057
Re: Is this normal? Nope is not.
Playing devils advocate here, but perhaps the person who did this is also the person trying to prove a point about running macros in TC. Not sure haven't been in game in a while, and wasn't there when it happened. This is insane! You did the third false accusation i got in a short period, this is n...
- Sun Dec 19, 2021 10:21 pm
- Forum: General discussion
- Topic: Is this normal? Nope is not.
- Replies: 17
- Views: 2057
Re: Is this normal? Nope is not.
Playing devils advocate here, but perhaps the person who did this is also the person trying to prove a point about running macros in TC. Not sure haven't been in game in a while, and wasn't there when it happened.
- Sun Dec 12, 2021 6:40 am
- Forum: General discussion
- Topic: Poll: Future Quest Reward Names
- Replies: 8
- Views: 1126
Re: Poll: Future Quest Reward Names
Alamiester wrote: ↑Sun Dec 12, 2021 12:23 amlets give some repect to the +gms that made most of these quests, until they are changed, at least...
edit: if anything some names should be added...
This! Without the GM's of the past this shard would not exist today. Remember you wouldn't have the quest if it wasn't for them.
- Sun Dec 05, 2021 11:01 am
- Forum: General discussion
- Topic: About John Warren...
- Replies: 32
- Views: 3676
Re: About John Warren...
We need to set up an RCMP musical ride in TC.
I'll even provide the red dragon scale armor
google it if your not sure what i mean.
https://youtu.be/KzK1gGmTx0I?t=1262


google it if your not sure what i mean.
https://youtu.be/KzK1gGmTx0I?t=1262
- Fri Nov 12, 2021 11:06 am
- Forum: General discussion
- Topic: Looting time for European players
- Replies: 6
- Views: 1124
Re: Looting time for European players
The game engine has a 500ms (1/2 second) timer on many actions, like drag-drop, where it will refuse the action if the client asks for it faster. You'll get a message in your journal or a "bounce" action. Because of jitter (inconsistency in delay) you usually have to program macros out at...