Treasure Hunting

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Revision as of 12:29, 8 June 2015 by Opopanax (talk | contribs) (The Loot)

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The Basics

On this shard we are lucky enough to have customised treasure hunting! You will need just 2 items to commence such an adventure, a treasure map and a shovel. Treasure maps are dropped randomly on monsters that you kill in trammel and fel. Monsters can drop maps for either facet, the harder the monster the higher level maps are dropped by them. For an example of what drops which maps see the monsters spawned with each level chest below as a start, but this is not an exhaustive list.

In terms of skills, you will need cartography and lockpicking, mining is optional (the higher the skill the further you can stand from the chest spot while digging it up). The more difficult the map the greater the rewards and the associated danger. See the table below for what loot you can expect from the different levels of chests.

Finding your chest
Trammel: There are 2 things that will be your best friend in finding your chest, this page here http://uo.stratics.com/thb/info/maparchive/Archive1.shtml (accessed June 2015) and a rune library. Take a look at your map and the map on the webpage and click the area you think it is in, next you'll see a closer map style view with loads of red pins. Make a note of the number of the red pin that you think is yours and then find the rune of that number in the library and recall to that location, simple!

Fel: This follow a similar procedure, but you can't recall to your location and you will also require a sextant. When you click through to the map as described above, then click the pin that is yours and find the co-ordinates. Next head to fel and head to the rough location of your map and use the sextant co-ordinates and those on the treasure map finding page to locate your chest.

To start digging, with the shovel in your pack double click the shovel and then your map and the animation will start, or you can single click the map and click "dig for treasure". While digging you cannot move or drag items in your pack or cast spells because it will cancel the digging and you will need to dig again. You can still defend yourself as long as you're not moving from where you're digging.

Looting your chest
Each time you take something out there is a chance that it will spawn another monster from the list below according to the level of the chest. This includes removing single items from stacks, so if you want to make the most of the spawn, loot everything individually! Once you have finished looting your chest you can remove it by single clicking it and then remove, just to be courteous to other treasure hunters as otherwise they need to wait for your chest to decay before digging theirs up.

The Loot

Level Map Lockpicking/Cartography required Monsters Initial spawn Loot Number of items Special loot level*
1 Plainly drawn 36 Headless one, Mongbat, Skeleton, Zombie 1 800-1200 gold, 3x reagent stack, 3x gems, 5x scrolls 19-23 1
2 Expertly drawn 76 Earth Elemental, Gargoyle, Gazer, Orc, Hell Hound 4 2400-3600 gold, 5x reagent stack, 6x gems, 10x scrolls 36-40 1
3 Adeptly drawn 84 Air Elemental, Fire Elemental, Dread Spider, Ogre Lord, Lich 4 3600-4860 gold, 9x reagent stack, 9x gems, 15x scrolls 53-57 1
4 Cleverly drawn 92 Deamon, Dread Spider, Ogre Lord, Lich Lord, Elder Gazer 4 6400-8850 gold, 12x reagent stack, 12x gems, 20x scrolls 70-74 2
5 Deviously drawn 100 Blood Elemental, Poison Elemental, Elder Gazer, Daemon, Lich Lord 4 8000-12000 gold, 15x reagent stack, 15x gems, 25x scrolls 87-91 2
6 Ingeniously drawn 106 Ancient Wyrm, Balron, Titan, Blood Elemental, Poison Elemental 5 12000-18000 gold, 18x reagent stack, 18x gems, 30x scrolls + Random paragon artifact 105-109 3
7 Diabolically drawn 111 Ancient Wyrm, Balron, Titan, Blood Elemental, Poison Elemental 7 27000-36000 gold, 21x reagent stack, 21x gems, 36x scrolls 121-125 4
8 Infernally drawn 119 -No info yet- - - -


In addition to this loot you will also have a whole host of weapons and armour with various added stats, whether these are any use is debatable.

*Special Loot
You can tell if a chest contains any 'special loot' by the number of items it contains. If it contains the lowest number possible there will be no special items, each addition item the chest carries over the lower limit will be a special item up to a max of 4.

Level 1 : Bucket, Lantern of Souls, Coconuts (3 different graphic types and all edible), Soulstone Shards (type 1), Crystal Ball, Novice Lockpicking and Cartography +1 Gear

Level 2 : Bucket, Coconuts (3 different graphic types and all edible), Soulstone Shards (type 2), Adept Lockpicking and Cartography +3 Gear

Level 3 : Bucket, Coconuts (3 different graphic types and all edible), Soulstone Shards (type 2), Master Lockpicking and Cartography +5 Gear

Level 4 : Bucket, Coconuts (3 different graphic types and all edible), Soulstone Shards (type 3), Master Lockpicking and Cartography +5 Gear

Maps in chests
Monsters only drop maps up to level 5 maps, level 6 maps can be obtained from paragon chests from a monster that would drop a level 5 map, the highest level maps come from other treasure maps. When you open a chest there is a chance to obtain a map 1 level higher than the current chest (8 is the max), the facet the map belongs to is random.

Lockpicking and cartography + gear
We have new lock-picking and cartography bonus skill gear to take you over your cap, so it is possible to open a level 8 treasure chest with 100 natural lock-picking, and +20 in gear.

Tenacity
A new feature on this gear is tenacity, which has a value of up to 100%, each time you use a piece of armor the tenacity will decrease. When the tenacity reaches 0%, you will no longer receive the bonus to your stats. There is currently no way to repair tenacity.