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[UOSteam] Alamiester's Toolhouse Filler v0.4u

Posted: Tue Jan 30, 2018 1:31 pm
by Alamiester
******************************CATION******************************
make sure you dont have any other axe weapons or
insured items that are in the pushlist in your backpack.
*********************************************************************

Code: Select all

/////////////////////////////////////////////////
//[UOSteam] Alamiester's Toolhouse Filler v0.4u//
//04JUNE2018//////////////////////////////////////
/////////////////////////////////////////////////
//
@clearjournal
@removelist 'toolhouse'
@clearlist 'toolhouse'
if not listexists 'toolhouse'
  createlist 'toolhouse'
endif
@pushlist 'toolhouse' '0xf9d'   //sewing kit
@pushlist 'toolhouse' '0xe9b'   //mortar and pestle
@pushlist 'toolhouse' '0xfbf'   //scribes pen/mapmakers pen/engraver
@pushlist 'toolhouse' '0x1034'  //carpentry saw
@pushlist 'toolhouse' '0x10e7'  //carpentry scorp
@pushlist 'toolhouse' '0x10e4'  //carpentry draw knife
@pushlist 'toolhouse' '0x1028'  //carpentry dovetail saw
@pushlist 'toolhouse' '0x10e5'  //carpentry froe
@pushlist 'toolhouse' '0x102a'  //carpentry hammer
@pushlist 'toolhouse' '0x10e6'  //carpentry inshave
@pushlist 'toolhouse' '0x102c'  //carpentry moulding planes
@pushlist 'toolhouse' '0x1030'  //carpentry jointing planes
@pushlist 'toolhouse' '0x1032'  //carpentry smoothing planes
@pushlist 'toolhouse' '0x1022'  //arrow fletching
@pushlist 'toolhouse' '0x1eb8'  //tinker tool kit
@pushlist 'toolhouse' '0x13e4'  //blacksmith hammer
@pushlist 'toolhouse' '0xfbb'   //blacksmith tongs
@pushlist 'toolhouse' '0xf39'   //mining shovel
@pushlist 'toolhouse' '0xe86'   //mining pickaxe
@pushlist 'toolhouse' '0xfb4'   //prospecters tool
@pushlist 'toolhouse' '0xf43'   //lumberjacking hatchet/prospectors axe
@pushlist 'toolhouse' '0xf49'   //lumberjacking axe/gargoyles axe
@pushlist 'toolhouse' '0xf47'   //lumberjacking battle axe
@pushlist 'toolhouse' '0xf4b'   //lumberjacking double axe
@pushlist 'toolhouse' '0xf45'   //lumberjacking executioners axe
@pushlist 'toolhouse' '0x13fb'  //lumberjacking large battle axe
@pushlist 'toolhouse' '0x1443'  //lumberjacking two handed axe
@pushlist 'toolhouse' '0xf97f'  //cooking skillet
@pushlist 'toolhouse' '0x103e'  //cooking flour sifter
@pushlist 'toolhouse' '0x1043'  //cooking rolling pin
@pushlist 'toolhouse' '0xe8a'   //glassblowing blow pipe
@pushlist 'toolhouse' '0x12b3'  //mallet and chisel
@pushlist 'toolhouse' '0x1eba'  //a taxadermy kit
@pushlist 'toolhouse' '0x13f6'  //gargoyles knife
@pushlist 'toolhouse' '0x1373'  //vet crafting brush
@pushlist 'toolhouse' '0x9f5'   //hive tool
//@pushlist 'toolhouse' '0xf51'   //(dagger) wax crafting tool color 1151
@pushlist 'toolhouse' '0x13f6'  //masters knife
@pushlist 'toolhouse' '0x1029'  //cork screw
//@pushlist 'toolhouse' '0xf9f'  //(scissors) colored scissors color unk
@pushlist 'toolhouse' '0xfb8'  //sturdy pen
for 0 to toolhouse
  while @findtype 'toolhouse[]'
    @setalias 'tools' 'found'
    if not @injournal 'cannot hold' 'system'
      pause 200
      @usetype '0x22c4' '69' 'backpack' '0'
      waitforgump 1513449091 500
      @replygump 0x5a356683 60030
      waitforgump 1513449091 500
      waitfortarget 500
      @target! 'found'
    else
      sysmsg 'That type of tool is full!' 24
      stop
    endif
  endwhile
  @replygump 0x5a356683 0
endfor
@canceltarget
@removelist 'toolhouse'
@clearlist 'toolhouse'
@unsetalias 'tools'
@unsetalias 'found'
@clearjournal
sysmsg 'Done with Tool House.'

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Thu Apr 12, 2018 12:11 pm
by Alamiester
updated tool house filler to V0.3u

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Sun May 27, 2018 4:42 pm
by Figger4
nice script but it does nothing for 10 or so seconds, so on third line i added: sysmsg 'Tool House Starting' so i know that it is doing something.

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Sun May 27, 2018 4:59 pm
by Alamiester
im guessing thats just how long it takes to make the list.

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Sun Jun 03, 2018 5:35 pm
by Figger4
is there something that removes items from toolhouse that arent on the list made? Cuz i keep getting corkscrews in my pack and look in toolhouse and they are not in there anymore, so i added the corkscrew back into toolhouse manually and took out some shovels, and used this macro and it removed the corkscrews and added the shovels

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Sun Jun 03, 2018 8:52 pm
by Alamiester
ill havto look at it and update the gumps, i lost track of whats been updated with the new gump menus.

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Mon Jun 04, 2018 4:36 pm
by Figger4
its a wonder it didnt kick out prospector axe or wax crafting tool, i will get the graphic codes for you and post them here. I noticed i have what i thought was prospector axe but when out of toolhouse, it shows name as prospector tool but in toolhouse, it is in prospector axe slot. Are there both items or the game mixed them up.

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Mon Jun 04, 2018 4:54 pm
by Figger4
The new codes that aren't in are here:
prospector tool--- 0xf44 -- goes in the prospector axe slot on toolhouse
sturdy pen------- 0xfb8
corkscrew ---------0x1029
colored scissors -don't know code
engraver ----------0xfbf --you added it already, somehow the toolhouse knows the difference since it is same code as scribe pen

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Mon Jun 04, 2018 5:36 pm
by Alamiester
the names are like that on alot of the items, they are named different on the toolhouse as what the actual item is. i noticed that between exex and the toolhouse also, when you remove the carpentry tool from exex its a hammer, when you remove it from toolhouse its a saw. as far as the name it doesnt really matter as long as the graphic id is right and or the colors are specified if need be.

Re: [UOSteam] Alamiester's Toolhouse Filler v0.3u

Posted: Mon Jun 04, 2018 6:01 pm
by Alamiester
updated to v0.4u. i didnt add the scissors or the wax crafting tool. those would be in conflict with a normal dagger and a normal scissors. ill havto right an add on to the end that checks for the specific color of those items. anyone know what color the scissors are? hopefully they arent all different colors, lol.

Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Posted: Tue Jun 05, 2018 4:49 am
by Yoda
you... need a script for this?

... walks away slowly ....

Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Posted: Tue Jun 05, 2018 12:35 pm
by Alamiester
yes, if you make thousands or buy thousands of tools, keep walking, lol

Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Posted: Tue Jun 05, 2018 7:58 pm
by Yoda
you make or buy thousands of tools ..... ....

.... backs away slowly ......

Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Posted: Tue Jun 05, 2018 9:38 pm
by Alamiester
do you know how long it takes to target 1200 tools to get to 60k? let me know after you do it, lol

Re: [UOSteam] Alamiester's Toolhouse Filler v0.4u

Posted: Tue Jun 05, 2018 10:40 pm
by Cornbread
I make a razor or assistuo macro in like 5 seconds for it. But I guess it's bout the same either way.