Beehive changes
Re: Beehive changes
Those are actually 2 clusters, you have to click the center of each. Though, even clicking the middle of both should actually count as if you clicked the edge of one or the other, so this seems to still be an issue with the edge. Thanks for the screenshots.
+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Re: Beehive changes
see this makes sense I didn't understand that before thank youMiranda Ventrata wrote:Gotta find a large cluster of grey, and click a grey dot that isn't near any yellow.
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Re: Beehive changes
In all the bugged pics you provided, it is next to a yellow, cant click next to a yellow.
Re: Beehive changes
With today's restart, we changed the way grey spots appear - they can no longer appear close together in a way that would form a single big spot.
+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
- fixxer1963
- Legendary Scribe
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Re: Beehive changes
I would love to have the script to turn off animation. Not permanently. But I have a Steam script to open beehives, and it would be easier to set up first time if I could turn off the animation.Gaara wrote:You can do this with easyuo btwMiranda Ventrata wrote:However perhaps have a feature that turns off the beehive animation
Do you have a link to that script?
Hawke Armstrong/FiXXer
- Wil
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Re: Beehive changes
+Colibri wrote:With today's restart, we changed the way grey spots appear - they can no longer appear close together in a way that would form a single big spot.
The algorithm is building a larger radius of gray than you think it is.
- Wil
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Re: Beehive changes
FYI, I continue to get merged dark spots at a rate of 7%-10%.
Re: Beehive changes
Update to the hive appearance: when a hive does its daily cycle, the bees will go inside (the bee animation is removed). When you doubleclick the hive, the bees come outside again. This way, it is easier to doubleclick hives (so all those bees arent in the way), also you get a visual feedback about which hive was already tended to, and also so you know when their daily cycle is.
+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Re: Beehive changes
wow! that sir is 110% genius
- Octavius Thorn
- Elder Scribe
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- Location: Orlando, Florida
Re: Beehive changes
... ive seen.. this thing.. be updated... way too much... Maybe a tailoring update? A nice couple of hard to get robe layer recipes get us past y2k like the newb beehives clearly already are..
Re: Beehive changes
well the beehive thing is pretty huge for those of us that do bees but I agree id really like to see new facets open so we can get all those new robe slot options as well as cake shield and other cool stuff
Re: Beehive changes
Looks like we have a mind reader over here. Tailoring is currently being reworked to the new system. I think I should get one of those tinfoil hats.Octavius Thorn wrote:Maybe a tailoring update?
+Colibri, Administrator of UO Excelsior Shard
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
Don't know what the purpose of your life is? Well then make something up!
(Old Colibrian proverb)
- Octavius Thorn
- Elder Scribe
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- Joined: Tue Sep 06, 2016 3:34 pm
- Location: Orlando, Florida
Re: Beehive changes
+Colibri wrote:Looks like we have a mind reader over here. Tailoring is currently being reworked to the new system. I think I should get one of those tinfoil hats.Octavius Thorn wrote:Maybe a tailoring update?
very cool!