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Re: Murder traps, AKA "Custom Content"

PostPosted: Tue Jan 10, 2017 11:41 pm
by Agony
Pariah wrote: As someone else pointed out, all items are available for anyone and now every in game item can be set for specific currency types on venders (very nice addition).


This is only with the TC vendors right?

Re: Murder traps, AKA "Custom Content"

PostPosted: Wed Jan 11, 2017 12:10 am
by Entora
Alex wrote:
Annachie wrote:Oh, be careful in Bedlam, that flesh eating dragon will 1 shot most people here. As will the dragon in sanctuary and the one in prism. Oh and the one in the cave near Fel Deceit.

Have I missed any?


Some one hitters and close to one hitters Ebony: Chief Paroxysmus, Dreadmare, Tokuno Champ Boss, Doc Apoc, Blood Clan Champ Boss, Hydras in Prism, etc.


Addition: Kronus Champ boss!!!

(I got pretty upset when he killed my 2 bios... yes yes I then learnt that we were not encouraged to bring bios there.. )

Re: Murder traps, AKA "Custom Content"

PostPosted: Thu Jan 12, 2017 2:31 am
by Annachie
You can do it with bio's, but you need multiple healers per bio.

Re: Murder traps, AKA "Custom Content"

PostPosted: Thu Jan 12, 2017 7:57 pm
by Pariah
Agony wrote:
Pariah wrote: As someone else pointed out, all items are available for anyone and now every in game item can be set for specific currency types on venders (very nice addition).


This is only with the TC vendors right?


Yeah, atm. I thought I read it was coming to MKZ too though. I could be wrong on that.

Re: Murder traps, AKA "Custom Content"

PostPosted: Sat Jan 14, 2017 2:40 am
by Agony
Pariah wrote:Yeah, atm. I thought I read it was coming to MKZ too though. I could be wrong on that.


I hope this feature works well enough for staff to expand to other locations. It was one of the first very nice changes I have noticed since coming back a month or so ago. Very nice indeed.