RIP: Sir-Tech, Interplay, MicroProse, Sierra

Grab a cup of coffe and attend to the more simple things in life.
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Locke
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by Locke »

yeppers like that one :D but i really like both phantasmagoria
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NME
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by NME »

Always a good time when you need to worry about battery power (long flights). I feel like one of best things about these older games is that they barely use any CPU power. Definitely a "mature" rating game. Why this is not available on the Ipad still boggles my mind, this would bring in some serious profits. If there are any app developers on here I would suggest making a clone. :nod:

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louis077
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by louis077 »

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Used to love this game. Think the beast would eat you if he caught you. Great memories for sure! Thanks for posting this.
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louis077
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by louis077 »

Anyone ever play this one as a kid! So much fun.

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- Captain Spanky
scuba
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by scuba »

Lots of hours spent on that one
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NME
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by NME »

Incredible Machine is incredible! Like scuba I also spent many hours playing that.

Scuba might also like the following picture, I always got a kick out of it, but I must admit Starcraft was my poison.
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8)
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NME
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by NME »

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NME
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by NME »

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Chronical
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by Chronical »

NME wrote: STAY SAFE!
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Wow that is quite shocking, who knew the game would be hacked even worse then the 2 versions before lol :) Back then it was bad, that type of damage is just crippling, and to think these chinese botters were supposedly making so much money like £90 per hour or something, so a ban would mean they would just buy another account cause the game only cost them less than half of what they would get in an hour. Shame there isn't a sandbox Ultima Online Diablo hybrid, that would of been awesome :)

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Not sure if Fallout is considered as one of those old school games :) It wasn't the most complicated type of game but it has that vintage feeling :)
Marinus84
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by Marinus84 »

Oh man, rip Blizzard North studios...
They were the best.

Interplay, Black Isle and Blizzard have me the most fun in games ever. Diablo 1&2, Fallout 1&2... I still play the Diablo 2 mod called 'MedianXL'. A great mod, completely new game with a strong crafting system and uberlevels ohhh yes!
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NME
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by NME »

Post whatever game you loved. I think i might have to make the latest date December 31 1999. :D

Don't hold me to it though. I really wanted to put the game "last Of Us" into here...sure it has mechanics we have all seen and used before but it has so many incredible facets to it, that I won't get into in order to spare us from tangents....

TBH I thought the original fallout games were such an obvious choice I decided not to include them. I will never forget them :nod:

I had lots of fun playing this for example when I was younger, by no means was it exemplar, but it has it's merits given the time.
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Last edited by NME on Fri Jul 18, 2014 11:08 am, edited 1 time in total.
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Papertiger
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by Papertiger »

Monkey island
Eliza Doolittle
Marinus84
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by Marinus84 »

I forgot! Total Annihilation was my favourite RTS!

And does anyone remember this one?

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NME
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by NME »

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NME
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Re: RIP: Sir-Tech, Interplay, MicroProse, Sierra

Post by NME »

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*Random Note*
In the very early days of Ultima Online, players could use a musical provocation skill to provoke a player vendor away from his or her home. Once taken far enough away, the player vendor could be killed and all the items looted. This was quickly changed, as very few were even aware that this was possible, and the risk vs. reward in engaging in this was heavily skewed in favor of the thief.
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