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Changelogs - Winter 2018

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Changelogs - Winter 2018

Postby +Colibri on Thu Jan 04, 2018 9:17 am

January 4th
FIX Aquarium reward bug
FIX Issue with setting date values to objects with staff commands
FIX Brush couldn't be added with staff command.
FIX Bug with chopping down sculptures (e.g. ice witch, oogie boogie, grinder).

The restart came with a bit longer downtime to investigate a memory leak, the search was unsuccessful though.

January 9th
With this restart we applied a ton of additions & fixes in the Elysium development. If we got it right, you shouldn't notice any changes. So in effect, there's no changelog to publish at this point.

January 11th
FIX Bracelet of Sha'am can now be insured or blessed.
FIX Issue with crafting items with special materials, products not getting the material's color, and issue with using the machine repair kit (these got broken with the last update)
FIX Spelling of "Petrified" on spell caster's key.
FIX Minor issue with watering crops by targeting the land tile that they grow in.

January 17th
CHANGE Feeding bucket will only feed pets that are ordered to Stay. Players have left pets wandering in a small room with the bucket inside, but the pet walked too far away from the bucket and stopped feeding.
CHANGE Hireables can no longer be bonded.
CHANGE Unitub will no longer dye housegates to the natural hue (applies only to gates that link with the housegate area).
FIX Grave digger's shovel no longer works on house addons that contain grave tiles.
FIX Captain blackheart's fishing pole - name didn't show properly.
FIX Unitub exploit that made it possible to use a reserved hue.
FIX Wax refiner machine repair - another issue that caused it to be non-repairable.
FIX New craft system didn't trigger wearing-out on the bonus crafting gear that has tenacity (uses).
FIX Fishing bait could not be attached to fishing poles.
FIX Removed several remaining Corn Crops that had an infinite supply. Corrected a glitched message that is shown when harvesting crops.

There is also a reported issue of some players having negative veteran spending points. That bug has already been fixed, so it should not occur for any other players (other than those who already reported it). The issue is still there due to corrupt data, which I plan to address later in the day.

January 31st
ADD Tailor BOD revamp. Discussion thread: viewtopic.php?p=69411#p69411
CHANGE Bag of resouces can now hold Grade-A-Logs
FIX PowerscrollBag now consumes just one blue diamond per use, not the whole stack.
FIX Internal errors in Alcohol and Potion buffs.
FIX IronwoodCrown changed to a helm piece (it was incorrectly defined & shown as a chest piece)
FIX Fishing bait was not possible to be removed from a fishing rod in certain situations.
FIX Unitub didn't allow dying of housegates to any hue (not just hue 0). Added the same restriction to regular tubs.

February 1st
We've fixed a few issues reported in the first day of using the updated Tailor BOD system.
FIX Salvage bag issue
FIX Sealant of durability bug
FIX Powder of temperament issue
FIX Scissoring bones bug
FIX Crafting coins stacking issue
FIX Craftarium Menu minor bug (menu didn't open in a specific situation)
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Re: Changelogs - Winter 2018

Postby dreamstalker on Sun Jan 07, 2018 12:35 pm

Found the memory leak....its on both sides of my head lol. Yall keep up the awesome work..
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Re: Changelogs - Winter 2018

Postby +Colibri on Thu Jan 11, 2018 6:01 pm

We just had a restart with a few minor issues. Most importantly, the reported bugs of crafted items no longer getting the color of the resource, and machine repair not working - these were results of bugs within Elysium development.

There's a lot of bugs reported in our ticket system, I plan on going thru as many as possible during next week, so there should be a long list of things posted before the weekend.
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Re: Changelogs - Winter 2018

Postby +Colibri on Wed Jan 17, 2018 9:14 am

Bumping for today's restart, changlog is published.
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Re: Changelogs - Winter 2018

Postby AKAWilbur on Sat Jan 20, 2018 1:38 pm

CHANGE Feeding bucket will only feed pets that are ordered to Stay. Players have left pets wandering in a small room with the bucket inside, but the pet walked too far away from the bucket and stopped feeding.


Had my feeding bucket for a few months now & never had an issue before with pets "wandering" or getting out of the range of the bucket... But now I notice any time a mob wanders close, my pets (on a stay command) will un-stay & stop using the feeding bucket... I have my feeding bucket locked down at my trainer, but have not enclosed the area... Do I have to enclose the training area now or is there another solution?
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Changelogs - Winter 2018

Postby Honus on Tue Jan 30, 2018 4:10 pm

+Colibri, I have negative veteran spending points and I should have lots of points. I have a ticket open. Can someone look into it for me?

Thanks!
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Re: Changelogs - Winter 2018

Postby +Colibri on Wed Jan 31, 2018 12:27 pm

Bump for Jan 31st update.

@Honus - sorry for not getting that issue fixed yet. I see your help request too.
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