Beehive changes

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+Colibri
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Re: Beehive changes

Post by +Colibri »

Those are actually 2 clusters, you have to click the center of each. Though, even clicking the middle of both should actually count as if you clicked the edge of one or the other, so this seems to still be an issue with the edge. Thanks for the screenshots.
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Fiacha
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Re: Beehive changes

Post by Fiacha »

Miranda Ventrata wrote:Gotta find a large cluster of grey, and click a grey dot that isn't near any yellow.
see this makes sense I didn't understand that before thank you
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Re: Beehive changes

Post by Miranda Ventrata »

In all the bugged pics you provided, it is next to a yellow, cant click next to a yellow.
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+Colibri
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Re: Beehive changes

Post by +Colibri »

With today's restart, we changed the way grey spots appear - they can no longer appear close together in a way that would form a single big spot.
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fixxer1963
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Re: Beehive changes

Post by fixxer1963 »

Gaara wrote:
Miranda Ventrata wrote:However perhaps have a feature that turns off the beehive animation
You can do this with easyuo btw :P
I would love to have the script to turn off animation. Not permanently. But I have a Steam script to open beehives, and it would be easier to set up first time if I could turn off the animation.
Do you have a link to that script?
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Wil
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Re: Beehive changes

Post by Wil »

+Colibri wrote:With today's restart, we changed the way grey spots appear - they can no longer appear close together in a way that would form a single big spot.

ImageImage
Image

The algorithm is building a larger radius of gray than you think it is.
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Wil
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Re: Beehive changes

Post by Wil »

FYI, I continue to get merged dark spots at a rate of 7%-10%.
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+Colibri
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Re: Beehive changes

Post by +Colibri »

Update to the hive appearance: when a hive does its daily cycle, the bees will go inside (the bee animation is removed). When you doubleclick the hive, the bees come outside again. This way, it is easier to doubleclick hives (so all those bees arent in the way), also you get a visual feedback about which hive was already tended to, and also so you know when their daily cycle is.
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Re: Beehive changes

Post by culichi »

wow! that sir is 110% genius
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Octavius Thorn
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Re: Beehive changes

Post by Octavius Thorn »

... ive seen.. this thing.. be updated... way too much... Maybe a tailoring update? A nice couple of hard to get robe layer recipes get us past y2k like the newb beehives clearly already are.. :D
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Re: Beehive changes

Post by culichi »

well the beehive thing is pretty huge for those of us that do bees but I agree id really like to see new facets open so we can get all those new robe slot options as well as cake shield and other cool stuff
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+Colibri
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Re: Beehive changes

Post by +Colibri »

Octavius Thorn wrote:Maybe a tailoring update?
Looks like we have a mind reader over here. Tailoring is currently being reworked to the new system. I think I should get one of those tinfoil hats.
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Octavius Thorn
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Re: Beehive changes

Post by Octavius Thorn »

+Colibri wrote:
Octavius Thorn wrote:Maybe a tailoring update?
Looks like we have a mind reader over here. Tailoring is currently being reworked to the new system. I think I should get one of those tinfoil hats.

very cool! :woot:
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