Great post Terra I got my first relayer at one year mark. Before that i didn't even use bandages, my str/dex cap was at 125 and my total dex was somewhere around 170-190. I just used necromancy and life leech. Even completed gleam aura leggins quest line with 1 relayer and no bandages. 220 dex isn't necessarily needed but it makes things a lot easierTerra wrote: In this shard any player can have it, but think of it as a bonus, not as "a must have from the start" or even "must have to play in here". I got my 220+ dex just recently. And never really missed it. Yes i died several times when i could not have died if i had 220 dex. But that is no big deal.
Other levelable items
Re: Other levelable items
Re: Other levelable items
You completed S'gail without using bandages? That's insane! I have no idea how you survive with just necro and LL, good one though! You must still have had a pretty beastly damage output though to get through it all. I haven't actually tried S'gail since before I hit 220 dex as my previous adventures ended in complete failure...
In game name: Abarai
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Re: Other levelable items
I think adding the ability to add bonuses to skills via level gump would bring more balance to the game and give players more options for gear set up. Say a ring dedicated to crafting or more common combat skill bonuses ie archery or resist spells. Maybe have each skill cost 4-20 skill points and be capped at 4 so it wont completly destroy the narket for +5 crafting gear. It would also help druid spell users
Re: Other levelable items
As much as it is tempting to spend points on +skills, it is also good that some stats like +skills are special and can't be obtained by just levelling a weapon. There are some items with +skills from events already and probably more +skills arties will be added in new facets. You can't really say that levelled weapons and relayers are useless and need to be made better .I think adding the ability to add bonuses to skills via level gump would bring more balance to the game and give players more options for gear set up. Say a ring dedicated to crafting or more common combat skill bonuses ie archery or resist spells. Maybe have each skill cost 4-20 skill points and be capped at 4 so it wont completly destroy the narket for +5 crafting gear. It would also help druid spell users
Those who never die, do not live. (in Ultima Online)