[EasyUO] Weapon Ability Rearmer 7.10
Re: [EasyUO] Weapon Ability Rearm-er
here's the thing with "all that chivalry nonsense"
many yes do have that in their auto targetters already
but commenting it out and only using discordance from your auto attacker speeds up target aquisition a whole tonne
it will pick up the targets faster
plus most implimentations of chiv I have seen in people's targetting scripts are rather "simple/dumb" as in consecrate weapon and devine fury cast over and over even when patently unneccesary
the way devlin has done it is rather slick and using this new combo.. re-armer to handle buffs and specials and an autotargetter to handle the target aquisition and discordance couldn't possibly be much smoother
its light fighting with lightning quick reflexes
thats just my observation and opinion tho
many yes do have that in their auto targetters already
but commenting it out and only using discordance from your auto attacker speeds up target aquisition a whole tonne
it will pick up the targets faster
plus most implimentations of chiv I have seen in people's targetting scripts are rather "simple/dumb" as in consecrate weapon and devine fury cast over and over even when patently unneccesary
the way devlin has done it is rather slick and using this new combo.. re-armer to handle buffs and specials and an autotargetter to handle the target aquisition and discordance couldn't possibly be much smoother
its light fighting with lightning quick reflexes
thats just my observation and opinion tho
Guildmaster: JDI - Est 2011
Re: [EasyUO] Weapon Ability Rearmer 6.0
New version available.
Added a durability monitor, which scans all of your current gear. If you drop below a certain durability (set to 100 by default, you can edit it) it will send you a warning. AND JUST A WARNING. It will continue to tell you items are breaking until you do something about it.
Fixed the weapon toggle issue, so you should not have to switch weps back and forth to get your ability to work. NOTE: You still may need to toggle a wep on/off. I have not had this issue yet, but things happen. This is much cooler than the durability check imo =)
Completed the monster list so Momentum Strike should activate properly (MS scans for enemies nearby and only activates when there are 2 enemies in range. Some monsters weren't on the list, which meant it wouldn't go off always.) When you have MS toggled it will use your Primary ability (by default) until there are two enemies within range. It will switch to MS until there is only 1 enemy within range (1 tile away.) Much more efficient than using MS when it won't do anything.
Please let me know if you find any bugs.
Added a durability monitor, which scans all of your current gear. If you drop below a certain durability (set to 100 by default, you can edit it) it will send you a warning. AND JUST A WARNING. It will continue to tell you items are breaking until you do something about it.
Fixed the weapon toggle issue, so you should not have to switch weps back and forth to get your ability to work. NOTE: You still may need to toggle a wep on/off. I have not had this issue yet, but things happen. This is much cooler than the durability check imo =)
Completed the monster list so Momentum Strike should activate properly (MS scans for enemies nearby and only activates when there are 2 enemies in range. Some monsters weren't on the list, which meant it wouldn't go off always.) When you have MS toggled it will use your Primary ability (by default) until there are two enemies within range. It will switch to MS until there is only 1 enemy within range (1 tile away.) Much more efficient than using MS when it won't do anything.
Please let me know if you find any bugs.
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Re: [EasyUO] Weapon Ability Rearmer 6.0
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Re: [EasyUO] Weapon Ability Rearmer 6.0
I use this script 100% of the time out fighting and love it.. but the hotkeys are dodgy in my setup due to ingame macros
my personal copy has them de-activated and only uses the gui
this version has both nice script devlin
Just added the toolbar remote to it save and copy the image file below to the same directory that you save the script to complete the widget
my personal copy has them de-activated and only uses the gui
this version has both nice script devlin
Code: Select all
; Script: Rearmer 6.25 GUI Remix
; Author: Devlin
; GUI Remix: Yoda!
; Current Version: 6.0
; Purpose: Rearms Abilities, Momentum Strike and Counter Attack.
; Read the instructions on the Forums first!
;
; SET-UP:
; You MUST edit the first 5 hotkeys below!
; Read the comments on each line for help.
; Hotkeys
set %Prim F1 ; Primary Ability hotkey
set %Sec F2 ; Secondary Ability hotkey
set %MS F3 ; MS Ability hotkey
set %Hold F11 ; Pause hotkey
set %Play F12 ; Play hotkey
set %mana 30 ; When you are low on mana the script
; will wait for you to get this much
; mana before attempting to rearm
; abilities. Ideal range is 25-40
; Defaults
set %Sub Prim ; "Prim" "Sec" or "MS" for Primary/Secondary/Momentum Strike
set %Sub2 CAOff ; CAOn/CAOff Determines if CA is cast upon startup. On=yes, Off=no
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GUI Menu By Yoda ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
menu clear ;
set #menubutton none
menu Window Title Re-Armer 6.25 GUI Remix
menu window transparent 95
menu window size 316 50
menu Font Name Gautami
menu Font Size 8
menu Font Style b
menu Font BGColor $0029bf
menu Font Color White
menu button hold 0 0 45 20 CA OFF
menu Font BGColor $0029af
menu Font Color White
menu button play 45 0 45 20 CA ON
menu Font BGColor $00299f
menu Font Color White
menu button Prim 90 0 58 20 Special 1
menu Font BGColor $00297f
menu Font Color White
menu button Sec 148 0 58 20 Special 2
menu Font BGColor $00295f
menu Font Color White
menu button MomStrike 206 0 110 20 Momentum Strike
menu Image Create test 0 20 320 38
menu Image File test 0 0 rearmer.jpg
menu show
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-----------------------------------------------------------
;-----------------------------------------------------------
; Don't go beyond here without reading the wiki!
;-----------------------------------------------------------
;-----------------------------------------------------------
set #sysMsgCol 94
set %check 100
set %frequency 300
set %Sub3 DuraOn
set %D 0
set %min #minDmg
set %max #maxDmg
set %MS2 On
set %T_E3 11111111111
set %Monsters ZC_BH_DH_LH_AF_YD_TE_OJ_OD_OO_TO_QH_SE_PE_Q_O_HI_T_N_TI_DJ_VE_GO_CF_WE_II_NI_CC_KI_UE_AHB_CH_VI_PH_IJB_JE_AP_HE_CI_OE_BI_IE_HF_EJ_JGB_TC_LO_AI_VC_ND_X_AB_Z_DI_FH_Y_XC_WI_BE_BHB_FE_DE_AE_R_EB_WD_HH_KH_P_GF_GH_CBB_BBB_EBB_W_NE_BJ_HH_NC_UB_RB_TD_UD_YAB_RO_SD_PI_TI_WGD_MD_UC_RE_KD_SB_IB_QO_YH_DD_JJ_DH_UAB_QD_XAB_I_XH_ED_YB_PD_HD_YE_XE_CD_DF_TGB_FO_IH_FD_V_GD_KHB_NI_VGB_QGB_RI_MGB_QHB_DBB_ME_EH_TH_CBH_KE_BD_SI_S_HS_KJ_DW_VH_UF_WC_BG_CO_ZI_XG_YG_BB_RF_AG_ZE_NG_IG_MH_WC_CG_LD_HG_JI_TC_JG_KG_OH_JB_XF_JD_CB_ZF_RD_AH_XD_WF_TG_OF_SG_SF_MG_QE_MB_EG_KB_YF_TF_VF_NF_WG_WJ_WB_PF_M_PG_DG_GE_ZD_NN_WM_ZM_BN_LC_AC_UGB_OC_MC_PJ_ZJ_CK_AK_J_TJ_EC_K_J_PB_NB_SC_SH_EF_WH_FJ_UI_U_QE_QF_GB_GHB_HBB_MO_XI_PO_BF_CHB_WGB_NH_TAB_XO_ZO_NO_TM_SO_YO_WO_GJ_DN_JHB_ZAB_QJ_TCIJ_KF_DO_OI
;------------------------------------------
; QuickStart
; Remove text between START/END
; (START)
; -----------------------------------------
if *Save = 1
{
display YesNo Do you want to use your previously saved settings?
if #dispres = No
gosub Setup
}
else
{
gosub Setup
}
;-----------------------------------------
; (END)
;-----------------------------------------
loop2:
event macro 15 148
wait 10
if you_must_have_a_weapon in #sysmsg
{
display You must have a weapon equipped to begin.
wait 5s
goto loop2:
}
wait 5
savePix *CountX *CountY 4
gosub Settings
loop:
repeat
{
if #charGhost = NO && #MAXMANA > 15
{
if ( Abs ( %min - #minDmg ) > 15 ) || ( ( %max <> #maxDmg ) > 15 )
{
wait 20
gosub Settings
set %min #minDmg
set %max #maxDmg
goto loop:
}
else
{
}
;5 control menu here
if #menubutton = hold
{
set %T_Hold #time
set %Sub2 CAOff
set #menubutton none
}
if #menubutton = play
{
set %Sub2 CAOn
event sysmessage Counter Attack has been resumed. Hit CA Off to Pause.
set #menubutton none
}
if #menubutton = Prim
{
set %Sub Prim
event exmsg #charid 3 0 [Primary]
event sysmessage Primary Ability activated
set #menubutton none
}
if #menubutton = Sec
{
set %Sub Sec
event exmsg #charid 3 0 [Secondary]
event sysmessage Secondary Ability Activated
set #menubutton none
}
if #menubutton = MomStrike
{
set %Sub MS
set %T_MS #time
set #menubutton none
}
}
else
{
goto loop:
}
;---------------------------------------
; Functions
;---------------------------------------
gosub %Sub ; Abilities (Prim/Sec/MS)
gosub %Sub2 ; Counter Attack
gosub %Sub3 ; Durability Check
;---------------------------------------
;
;---------------------------------------
if ( ( %timer + %frequency ) < #scnt )
{
set %Sub3 DuraOn
}
else
{
}
}
until ( #mana <= %mana )
{
event sysmessage You are out of Mana
wait 2s
}
goto loop:
sub DuraOff
return
sub DuraOn
finditem * C_ , #charid
for #findindex 1 #findcnt
{
event property #findid
if durability in #property
{
set %D %D +1
set %Item . %D #findid
}
}
event exmsg #charid 2 33 Checking Durability
for %D2 1 %D
{
event property %Item . %D2
str pos #property durability
set %D3 #strres + 10
str del #property 1 %D3
set %D1 #strres
str pos %D1 /
str del %D1 #strres 99
set %D1 #strres
if %D1 < %check
{
event sysmessage Item(s) Breaking. Go Repair!
event exmsg #charid 3 0 Item(s) Breaking
set %Sub3 DuraOff
set %timer #scnt
}
else
{
set %Sub3 DuraOff
set %timer #scnt
}
}
return
sub Prim
cmppix 1 t
event macro 35 0
return
sub Sec
cmppix 2 t
event macro 36 0
return
sub MS
if ( ( #time - %T_MS ) < 1 )
{
event sysmessage Momentum Strike will be rearmed when there are two or more targets.
wait 1s
}
else
{
}
Finditem %Monsters G_1
if #Findcnt > 1
{
set %MS2 On
}
else
{
set %MS2 Off
cmppix 1 t
event macro 35 0
return
}
if %MS2 = On
{
cmppix 3 t
event macro 15 150
}
else
{
}
return
sub CAOn
if #mindmg > 10 && #targcurs = 0 && ( H notin #charstatus ) && #charGhost = NO && #mana > 5
{
wait 2
cmppix 4 f
{
event macro 15 148
wait 5
}
}
else
{
}
return
sub CAOff
set %T_Hold2 #time
if ( ( %T_Hold2 - %T_Hold ) <= 2 )
{
event sysmessage Counter Attack is now Paused. Please hit %play to resume.
wait 3s ; Make longer if Pause message is spammed
}
else
{
}
return
sub Settings
savePix *PrimX *PrimY 1
savePix *SecX *SecY 2
savePix *MSX *MSY 3
set *Save 1
wait 5
return
sub Setup
display Please Move your Mouse over the Primary Ability Icon. You have 3 seconds to do so.
wait 3s
set *PrimX #CURSORX
set *PrimY #CURSORY
display Please Move your Mouse over the Secondary Ability Icon. You have 3 seconds to do so.
wait 3s
set *SecX #CURSORX
set *SecY #CURSORY
display Please Move your Mouse over the Momentum Strike Ability Icon. You have 3 seconds to do so.
wait 3s
set *MSX #CURSORX
set *MSY #CURSORY
display Please Move your Mouse over the Counter Attack Ability Icon. You have 3 seconds to do so. If you aren't using Counter Attack... Just hit okay/wait. Doesn't really matter.
wait 3s
set *CountX #CURSORX
set *CountY #CURSORY
display The script is now ready to run. To switch which ability is active, simply press your hotkey for that ability (You may need to hit it twice)
return
- Attachments
-
- rearmer.jpg (38.26 KiB) Viewed 9449 times
Guildmaster: JDI - Est 2011
Re: [EasyUO] Weapon Ability Rearmer 6.0
Widget is a nice tool. I modified it and set it transparent over my ability icons so I just have to click "the icon" to change. It's nice because it doesn't take up any more space on my screen but still functions awesome.
Re: [EasyUO] Weapon Ability Rearmer 6.0
bump
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Re: [EasyUO] Weapon Ability Rearmer 6.0
I would like to use this script but every time I run the script, an unexpected crash happen. I am using easyuo 1.5 build 282 (most up to date on easyuo.com), checked compatibility Windows xp sp2, and ran as administrator on Windows 7 x64. Sometimes, it will run for couple minutes but crashes when it checks for durability of equipments. Any help would be appreciated. Thanks
Re: [EasyUO] Weapon Ability Rearmer 6.0
i've been meaning to just take out the durability monitor, it hasn't worked as I'd intended... Runs fine on it's own, fails in the script though. Expect an updated script in the next week or so, but in the meantime, just take out this line:
that will remove the durability check and should help you... If it persists, I couldn't say, there's not much to the script aside from that, aside the mortal strike range check
Code: Select all
gosub %Sub3 ; Durability Check
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Re: [EasyUO] Weapon Ability Rearmer 6.0
When i run this part of script, %D returns N/A. if you intended to increase %D as %D+1, you are missing space between plus and number. this can possibly affect subsequent durability strings loop to crash?sub DuraOn
finditem * C_ , #charid
for #findindex 1 #findcnt
{
event property #findid
if durability in #property
{
set %D %D +1
set %Item . %D #findid
}
}
Another point; I haven't went through line by line so maybe i'm missing it (in that case please disregard this comment~) but i couldn't locate a place resets %D. Since you're incrementing %D eveyrtime searching paperdoll, this var can end up with a big number soon(10+ each time), maybe will end up looping durability string more than you want it to be.
Re: [EasyUO] Weapon Ability Rearmer 6.0
Thanks for the help, I will try that.
Re: [EasyUO] Weapon Ability Rearmer 6.0
aye jack, someone pointed that out to me the other day. certainly a small oversight hah. I hate strings Shinda got it working, but now its either too laggy, or crashes. So i might just light it on fire, be done with it, and make rearmer super simple again lol
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Re: [EasyUO] Weapon Ability Rearmer 7.03
Version 7.03 is now available!
Major Changes Include:
-Menu system to customize all aspects of the script. No more editing code!
-Select if you're using a bow/melee wep with Momentum Strike.
-Select if you switch to your Primary/Secondary Ability when MS doesn't have enough targets in range, or always stay on MS.
-Added Gambit functions back to Rearmer. This includes Consecrate Wep/Divine Fury/Tithing Point Warning.
-Removed the Durability Check. It didn't work properly and didn't want people to lose gear as a result.
As always, if any bugs are found, please let me know.
Major Changes Include:
-Menu system to customize all aspects of the script. No more editing code!
-Select if you're using a bow/melee wep with Momentum Strike.
-Select if you switch to your Primary/Secondary Ability when MS doesn't have enough targets in range, or always stay on MS.
-Added Gambit functions back to Rearmer. This includes Consecrate Wep/Divine Fury/Tithing Point Warning.
-Removed the Durability Check. It didn't work properly and didn't want people to lose gear as a result.
As always, if any bugs are found, please let me know.
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Re: [EasyUO] Weapon Ability Rearmer 7.03
Small update that fixed a bug that would disable rearmer if you remained hidden for a few hours and returned. Something to do with timers. Not really a big issue if you don't want to update, but the new menu system means you don't need to mod code if you do ;P
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