[UOsteam] Esk's Healing Script 1.0

If you make a Client-side script you can publish it here for other players to use
Locked
Esk
Novice Scribe
Posts: 6
Joined: Wed Dec 21, 2016 11:02 pm

[UOsteam] Esk's Healing Script 1.0

Post by Esk »

So the only thing is since I just quickly wrote this, and I will find a work around so you don't have to input this data anymore.
The line if hits < 100 (replace the 100 with the value of your hp you want it to start healing at.

Code: Select all

if not listexists 'cnt'
  if hits < 100
    bandageself
    pause 1500
    createlist 'cnt'
    @clearjournal
  endif
else
  removelist 'cnt'
  @clearjournal
endif
if listexists 'cnt'
  while list 'cnt' < 1
    if @injournal 'You apply the bandages, but they barely help.'
      pushlist 'cnt' 'entry'
      @clearjournal
    elseif @injournal  'You finish applying the bandages'
      pushlist 'cnt' 'entry1'
      @clearjournal
    elseif @injournal 'You heal what little damage your patient had.'
      pushlist 'cnt' 'entry2'
      @clearjournal
    endif
  endwhile
endif
icestormeraacc
Apprentice Scribe
Posts: 12
Joined: Mon Nov 14, 2016 9:03 pm

Re: [UOsteam] Esk's Healing Script 1.0

Post by icestormeraacc »

GJ!
Esk
Novice Scribe
Posts: 6
Joined: Wed Dec 21, 2016 11:02 pm

Re: [UOsteam] Esk's Healing Script 1.0

Post by Esk »

Thank you, I was wondering what you guys would like added to this. I have a few thoughts perhaps chiv and bushido? Please comment I will take all comments into consideration, who knows the next version just might have your idea incorporated?
Perhaps even an all round combat script, that handles the little bits while you fight, including rearming, posioning, spells or skills? let me know!
Thanks,
Esk
Locked