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Issue with wool to yarn

Posted: Wed Jul 12, 2017 1:33 am
by Ysara
Hiya all,

Today I gathered 81 wool while I was out taming so that I could make a bunch of cloth so that I could take advantage of the awesome new tailoring system! Yayyy Well I think there is something wonky with the wool conversion. lol I spun it on the spinning wheel without using a sewing kit because my toolhouse was at my house while I was in Luna. I was too lazy to go get it. Anyway from the 81 wool I only got 63 yarn back. As far as I know from Stratics and UO Guide we are supposed to be getting 6 yarn per wool. So I was actually supposed to have 486 yarn. I think something happened to the regular wheel spinning script. :( I used the spinning wheel at the tailor's in Luna. Another issue is that I am not able to use the yarn on the loom in Luna either. Hopefully this is not working as expected? I hope that I have provided enough information. Let me know if you need any more info.

Re: Issue with wool to yarn

Posted: Wed Jul 12, 2017 7:50 am
by +Arden
This issue will be fixed and you will be able to use your yarn, but for future refference please use the spool of thread recipe on the tailoring menu as it always returns the spool and not yarn it also gives different amount based on the material used, but yes its not intended and the issue will get fixed asap

Re: Issue with wool to yarn

Posted: Wed Jul 12, 2017 5:49 pm
by Ysara
Thank you Arden for replying and letting me know. Is there any way for me to get my wool back? 81 sheep is quite a bit of farming. lol

Also one thing to note is that I had no clue that the spinning and loom stuff had been added to the sewing kit. I did read about a lot of the changes but tailoring but for one reason or another I missed that part about the spinning and loom changes. Could have been just me being blind. lol 2 systems being put together that are usually separated need some sort of notice letting us know that it's been changed. I've talked to a lot of people that don't read the forums at all so can we maybe get some kind of notification when we go to use the spinning wheel that it's been added to the sewing kit? Not necessarily a gump but maybe just a system message letting the player know? I think this will help to let people know that they can use the sewing kit with better results. Sorry I know this is a bit of work. :(

Also I am wondering why we are only getting 1 thread/yarn per wool?

Re: Issue with wool to yarn

Posted: Wed Jul 12, 2017 7:42 pm
by Tufi
Arden, Einstein said the simplest solution is the correct one. Why make the simple things so complicated? If this is tailoring, and making resources process, I am done with tailoring. No advantages that I can see, so why go through all these steps? IN REAL LIFE NO SEWING KIT IS USED IN SPINNING OR WEAVING. Why HERE!?!?!?!?!? The biggest problem free shards have is when they take out too much of what is UO players leave to find again somewhere else.

Re: Issue with wool to yarn

Posted: Wed Jul 12, 2017 8:24 pm
by +Requiem
Tufi wrote:Arden, Einstein said the simplest solution is the correct one. Why make the simple things so complicated? If this is tailoring, and making resources process, I am done with tailoring. No advantages that I can see, so why go through all these steps? IN REAL LIFE NO SEWING KIT IS USED IN SPINNING OR WEAVING. Why HERE!?!?!?!?!? The biggest problem free shards have is when they take out too much of what is UO players leave to find again somewhere else.
While I somewhat agree with you, bods are now a lot easier than they were before without a script. With craft to bag, and fill from bag. I've always maintained i am not a huge fan of the delays, but they do serve a purpose, and help balance things out from someone using a script, vs someone not using a script.

Also, please don't use the real life argument. There aren't daemons we regularly slay in real life, and we can't rez our pets when they die in real life, so it's a weak argument at best. It's a game, that's why.

From my understanding, it's biggest objective is to allow expandability in the future for Elysium, Touria, and beyond. No matter what happens, there will be things you like, and things you dislike. I have to deal with the same things you do. There are things I like, and things I don't, but we all have a choice. Excelsior is a GREAT shard.

I hope you decide to stick around. Even if you can't see the bigger picture yet, give it some time.

Re: Issue with wool to yarn

Posted: Wed Jul 12, 2017 9:37 pm
by +Arden
Well let me start this off by saying that the recipes for producing spools and bolts already don't use a sewing kit use on the test server its just not implemented yet, as for the real life comment i'll pretend i didn't see it since in a game where cotton, flax and wool all become the same type of fabric, arguing about a crafting system needing a tool use that couldn't even count as a gold sink is pretty....well you decide what. Don't forget that freeshards also give players the ability to loot an entire corpse, recall their corpse, shrink their poor pets in to weird looking mini-figurines, establish queues for dungeon bosses, and even make filling out BODs from a single bag automatic (although the entire BOD system is weird if you think about it just placing items on a piece of paper and not being able to get them back and only be able to get one every so often unless you complete one, and not being able to just place items in to a big BOD but having to get the right small BOD first etc.) *sigh* BODs.

Anyway that's my wall of text for today, hope you decide to give the new crafting a shot if not, there are plenty of other things to do on this shard so i'm sure you can find something we haven't "complicated".

Re: Issue with wool to yarn

Posted: Wed Jul 12, 2017 10:26 pm
by Tufi
Thank you for the the explanations. First, I don't fight and most of the good stuff you mention is for fighters. Crafting and building and gardening is my game and I want to do it in UO. I still haven't heard of any advantages to these changes except the bag thing.

Re: Issue with wool to yarn

Posted: Thu Jul 13, 2017 6:45 am
by Ysara
Hmm it looks like my questions were missed in the rush to address Tufi's more serious opinion. :cry: I am really curious as to why we only get 1 thread or yarn per flax or wool? I'm not big on buying materials that I can get for free, but with the system the way it is now, it's not worth going out and getting the wool and flax if you only get 1 piece per item. That would really take away my enjoyment in doing tailoring BODs. If this is not as it's meant to be then I am sorry for asking. This system would almost perfect if the conversions were to go back to what they are on OSI! I would love love love it!

Re: Issue with wool to yarn

Posted: Thu Jul 13, 2017 7:50 am
by +Arden
Flax gives one spool, cotton gives two and wool gives 3, as for why you got so little from using the double click methode i do not know as the use of wool on the spinning wheel is not loged (flax and cotton are) but it has not been modified yet so really its a weird bug/issue.

Re: Issue with wool to yarn

Posted: Thu Jul 13, 2017 9:09 am
by Tufi
Requiem, a game is a game is a game. I play others for what they are and enjoy them. I play this terrific shard because I want to play UO and it is less like UO every day. Not saying the changes aren't fun for a lot of players. But they are not UO. I don't want to celebrate the 20th anniversary of the game by leaving here. It's been 19 yrs for me. I hate divorces.

Re: Issue with wool to yarn

Posted: Thu Jul 13, 2017 11:27 am
by +Nyx
It seems to me that the bulk of the issue here isn't so much that the change was made but that the players are not understanding why the change was made. We here at uoex have got a nice, long history of making changes that are well thought out, sensical, and logical (if not necessarily well loved). But suddenly a lot of things are changing without any real explanation as to why, the thought behind it, etc. The changes are also being made largely without adding anything exceptionally cool (though the craft to bag buttons and such are a big hit, of course) to offset the wariness and alarm felt by the negative changes.

It's a very old game, and most of us have been playing it for basically 20 years now, myself included. The importance of the nostalgia aspect cannot be overstated, and I think that some of the changes that have been made didn't take that into account. Understandable, since neither +C nor +A is a long-term UO player, they've played a bit here and there, and staffed here of course. But it's not quite the same as being a player for a decade+ and then beginning to code for / staff for UO. It makes it harder for them to understand the resistance they're receiving to these changes that, on the numbers side of the fence, makes perfectly good sense.

I think there is middle ground to be had, but we won't get there if we all just get angry and threaten and snark one another. Tufi, your feelings are understandable and I share your concern. But hang in there, it is all stuff that can be remedied, so long as we don't react so harshly to these changes as to alienate the coders and make them want to ignore us all :)

Re: Issue with wool to yarn

Posted: Thu Jul 13, 2017 11:49 am
by +Colibri
The issue here is that of the things you can turn into cloth, +Arden forgot about yarn. This happens, since there are so many things you have to think about when fixing or making something, you forget things. The 2-day revert in April was one of such oversights, it's just a very complex system.

The issue has already been fixed in the code, and yarn will be a valid resource to make cloth from then.

Re: Issue with wool to yarn

Posted: Thu Jul 13, 2017 11:54 am
by [Glyph]
I had a similar issue with bales of cotton. I made 624 spools of thread from the cotton I harvested from my plants. Once the thread was made, I could not double click it and target the loom like I have been doing for months (years really). It turns out that now I need to use my sewing kit to turn the thread into bolts of cloth, where before, I had to double click the thread and macro it (while being present) into cloth. The new way, while different and unknown (and a bit frustrating really) at the time, is actually quicker and easier. I just had to figure it out. Little things like this make these changes worthwhile and open more opportunities for the new Facets which we are all just so gosh darn ready for. :D

Re: Issue with wool to yarn

Posted: Thu Jul 13, 2017 8:59 pm
by Ysara
@Arden Thank you so much for letting me know how the conversion will work! Hearing about the wool conversion makes it a little more worth it to gather wool from those zippy little sheep. I just wish though that it was the 6 resources per wool like it is in OSI. Not sure why the change? That's technically half the amount of thread. Just curious.

Re: Issue with wool to yarn

Posted: Thu Jul 13, 2017 9:29 pm
by [Glyph]
What about a harvest all for crops in a 3x3 area? Time delay could stay the same but it would save some clicks.