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fixing Doom back vote YES

Posted: Thu Nov 09, 2017 11:08 pm
by Azlar
I'm really not sure why they changed Doom? (VETS)? but I see this as a unfair act for new players. Not many new players play here already and reasons are just.I found a couple arties I used for relayers not for profit gain..Restrictions and rules are a must I know. whats next a waiting line for deceit in fell if that happens i'll restart over somewhere else..can we vote yes to fix Doom back plz . as it stands Doom is for all VETS that can afford to Doom

Re: fixing Doom back vote YES

Posted: Thu Nov 09, 2017 11:14 pm
by Alamiester
i think it was changed to encourage group participation. the odds are everyone who helps get a chance of reward. no need to solo it anymore. the more peeps the more skulls to share per round. i believeits one skull to cross the river, and one per round. and you can now stay in there until your out of skulls.

i think this is a better aproach to the boss/peerless. as it encourages teamwork, whereas before if onlyh one person was in the the boss fight, everyone else would sit and wait.

Re: fixing Doom back vote YES

Posted: Fri Nov 10, 2017 12:01 am
by +Requiem
I'd like to start off by saying that I also dislike the 1 skull per round of doom.

With that out of the way, I don't see it as a vet vs newbie situation. You could do it before as vet/newb and you can do it after vet/newb. Is it more difficult now? sure. But as a newbie, you now have more opportunity to make money, not less.
Think skulls are too expensive? Farm em yourself. Or... sell em to help you buy that next power scroll or relayer.

The artifacts also went up in price significantly for the "good" ones, so if you're lucky enough to get one, you now have to sell less of them to earn the same amount of money!

I understand you dislike the change, but you presented it as an issue of vets vs newbies, which it isn't as far as I am concerned.

Also, before the change you would earn approximately 25-30k gold per run, and each run cost 30k per skull at the time.
Now, it's 100k for the first run, and 50k each additional. So you do lose more money if you don't farm the bones yourself. But, I really don't see too much of an issue with this, because of the increased value of the stuff you get inside that you can then sell.
Alamiester wrote:i think it was changed to encourage group participation. the odds are everyone who helps get a chance of reward. no need to solo it anymore. the more peeps the more skulls to share per round. i believe its one skull to cross the river, and one per round. and you can now stay in there until your out of skulls.

i think this is a better approach to the boss/peerless. as it encourages teamwork, whereas before if only one person was in the the boss fight, everyone else would sit and wait.
Excellent point! I wouldn't mind an "instanced" option so you could run it alone, or with a party, at your choosing without wait times....

Re: fixing Doom back vote YES

Posted: Fri Nov 10, 2017 3:11 am
by Alamiester
im game, :D mkae it instanced with the option for group event and increase the drops. whats that gonna do for the drops in solo mode though? you would think they would be higher, but....all of those players with relayers would just farm it for the bc right...hrm. im thinkin we need some reverse psycholigy here, lol

Re: fixing Doom back vote YES

Posted: Fri Nov 10, 2017 4:55 pm
by Charon
This all came up in WC last night, for those of you who were not online here's my 2 cents.

There is nothing wrong or broken with doom gauntlet, nor is it setup for "vets" only.
If you cant afford the skulls then you quite possibly aren't strong enough to survive anyway.

If you are strong enough to survive but are too poor to buy skulls, go EARN gold like everyone else.
Even the vets need gold to buy the skulls, how do you think they got the gold they have?
It doesn't just magically appear, they needed to earn it someway or another.
Azlar makes it sound like the vets haven't done anything to gain the gold they have.

Want skulls try the following.
- Kill the mobs on Doom, collect the bones and turn them in for skulls.
By the time you have collected the needed qty of bones you should have earned enough gold to buy 2 skulls as well.
1 quest + looted gold equals 3 skulls

- Kill Balrons for 30 mins and you have enough gold to buy a skull from EXEX.

-Vote each day, the ED reward is enough to buy a skull.

Or..... you can sit and complain how the vets are ruining the game.
Up to you.

Re: fixing Doom back vote YES

Posted: Sun Nov 12, 2017 10:03 am
by Nick
I would like to think of myself as a vet...yes guant is very easy for me (as it is for most ppl)... I like the gold scull per round thing because it keeps the 5 mule pack guy from gumming up the works and blocking everyone from participating because he wants that 32k gold per round and he takes 25 min to do a round. Gold is not the point of gauntlet (artiies are) but its a nice little boon. True coming up 7 years ago I was that mule pack guy going around gauntlet until I realized is a very slow way to raise gold and the arties were where the real money was so. I bought some nobles, partnered with some vets and was able to do rounds in like 5 min not 25 min and the Jackels and SOTs more than made up the difference (jackels were worth like 3 back then, funny enough BCs were given away because they were considered trash arties). Eventually those vets showed me how to make tons more collecting ointments in fec (they were like 7,200 a piece back then), to kill lady mel for hours on end until you get a IMP Pack, to do the goc quest not for money but to see all the cool parts of the shard, to sell the poison rope from proxy for a million a pop (it was sellable back in the day) and to Farm umbris camp for gold and oints....

We could have 5-10 scullless gauntlents so newish players could collect some gold with little to no risk (lots better ways to do it but is a good macro writing exercise. or we could keep the two we have, remove the need for the sulls AND remove all loot from the slain bosses. OR we could keep it the way it is, keeping mule farmers from blocking the place off for 25 min at a time encorageing the use of parties and making a market for gold skulls and demon bones the lower level players can collet too.

I wish we could add a few hundred new players to the shard but sadly UO isn't nearly as popular these days....if you want help the shard...find a young/midlevel player and go out and fight with him/her show them the whole shard and get them addicted, you can reach god mode here in 30-60 days without IRL money but without (anarchy I miss you) a mentor to provide direction you could play for years and still think dragons and fan dancers are good money....

Re: fixing Doom back vote YES

Posted: Sun Nov 12, 2017 11:24 pm
by Kaiho
Nick wrote:I wish we could add a few hundred new players to the shard but sadly UO isn't nearly as popular these days....if you want help the shard...find a young/midlevel player and go out and fight with him/her show them the whole shard and get them addicted, you can reach god mode here in 30-60 days without IRL money but without (anarchy I miss you) a mentor to provide direction you could play for years and still think dragons and fan dancers are good money....
Been playing here for almost four months what do you consider god mode? I have 5 nobles and farm Balrons, but I do not feel like I am that strong. I still am using the Mistvalle armor since I tend to spend my money on getting 120 PS. I have yet to even try Doom since I know nothing about how it works.

Re: fixing Doom back vote YES

Posted: Mon Nov 13, 2017 10:13 pm
by Nick
Kaiho I PMed you, hit me back and we can hook up sometime and I'll take you around and explain some of the mid/end game stuff that isn't that intuitive but I don't want to get the thread too off topic.

Basically god modeish or close to it is
1) have enough dex to isnta heal
2) having a huge bag of holding so you don't have to worry about having enough arrow/aid and a place to store your gold while your hunting.
3) having enough HP (through +50 stat PSs &+5 str/dex PSs, or relayers) to not get 1 or 2 shotted by all but the worst monsters (ice wyrm, fire dragon, proxy ect..) roughly 375+ HP
4) a good (not nesisarly end game but good) yumi and halaber to be able to fight most every mob okayish solo.
5) having an ointed imp pack (that doesn't take stat losses) so you can kill the big stuff fast without them getting to one shot you.
6) having the right macro/hotkeys to be able to fight well against things that just can't be fought without a client (razor, easyUO ect) I use Razor
7) a well developed and go to income stream that you know you can make money with when your just passively playing and need to grind out some gold.

there's more that goes into it but that's where someone can be in 3-6 months if they have well-planned goals and direction when they start out and play regularly every dayish (maybe 25-40 hours a week) a LOT of young players spend a lot of their time, energy and efforts on things that are not going to help/matter in the midgame...I certainly did until a few Vets took me under their wing and told be what I should be able to do or where i should be spending my time/effort.

I am by no means near End Game now but I do enjoy passing on advise and tips to others as anarchy did for me (and some other, rip the old crew) I still have a lot to learn too and each person plays for their own reasons and in their own style.

Re: fixing Doom back vote YES

Posted: Mon Nov 20, 2017 5:51 pm
by Pishaw
Back to TOPIC.
I vote NO. leave Doom as it is NOW.
reason(s), because of people not sharing as they are suppose to, this limits them from just constantly running the gaunt off ONE gold skull. All people have the same chance and cannot be ripped off by people intruding on the final boss. Now, the gold skulls have to be earned (paying gold for them or the bones - the gold still has to be earned) is a fair way, although i do feel the bone drop rate could be increased slightly in the number dropped.

Re: fixing Doom back vote YES

Posted: Mon Nov 20, 2017 10:55 pm
by Tiny Rick
The instancing system is the answer for sure. Revert it back to how doom was originally intended and introduce an instance system. Everyone's happy.

But... If you're going to use the current set up why not at least remove the skull to call the boatman as it seems useless to burn a skull for entering then again to do the runs. Just my 2 cents.

Re: fixing Doom back vote YES

Posted: Wed Nov 22, 2017 12:39 pm
by Miranda Ventrata
I recall a + saying that 1 skull per round was the way it was intended to be and thats how +C wants it. So instanced, or not. Nothing is going to change in regards to cost of running it. So the voting and arguements in this thread seem to go nowhere if thats how it really is. Please correct me staff, if I am wrong.

Re: fixing Doom back vote YES

Posted: Thu Nov 23, 2017 3:18 pm
by Kaiho
After Nick gave me a walk through of Doom, I feel that it should remain the way it is. I am just about to hit my 4 month mark and I can easily do it solo. As Nick pointed out to me if you have a huge bag of holding you could spend a very long time down there. Getting skulls is not very hard, I can get one in 30-45 minutes depending on how many others are getting skulls. Getting artifacts should mean something and not just be a hand out so to speak.

That's my 2 cents.

Re: fixing Doom back vote YES

Posted: Thu Nov 23, 2017 7:31 pm
by Tiny Rick
Miranda Ventrata wrote:I recall a + saying that 1 skull per round was the way it was intended to be and thats how +C wants it. So instanced, or not. Nothing is going to change in regards to cost of running it. So the voting and arguements in this thread seem to go nowhere if thats how it really is. Please correct me staff, if I am wrong.
I was referring to the way doom was created. This is an alteration of the Original doom. Even our old doom is an alteration of the original love it or hate it. :geek:

We're just giving our opinions. Aside from that we're just in this for the ride.

Re: fixing Doom back vote YES

Posted: Thu Nov 23, 2017 9:46 pm
by Yoda
Tiny Rick wrote:But... If you're going to use the current set up why not at least remove the skull to call the boatman as it seems useless to burn a skull for entering then again to do the runs. Just my 2 cents.
you know.. I find it difficult to argue with the logic behind this 2 cents.. I really do unless every 3rd time The boatman is summoned he poops out a bonecrusher or something

Re: fixing Doom back vote YES

Posted: Thu Nov 23, 2017 10:15 pm
by Charon
Tiny Rick wrote: But... If you're going to use the current set up why not at least remove the skull to call the boatman..... Just my 2 cents.
Be thankful I don't charge 2 gold skulls to get on my boat.
If you're gonna call on me to take you across, you will pay the ferryman. :nod: